View Full Version : No more freaky faux-anime style o_O
DemonPrincess
07-31-2006, 11:01 AM
Last week I've been working on redoing an old texture of mine. Without much further ado, here's what it looks like now:
http://img.photobucket.com/albums/v19/wayuki/chinatsu_render.jpg
100% self illumination:
http://img.photobucket.com/albums/v19/wayuki/chinatsu_self-illumination.jpg
Flat:
http://img.photobucket.com/albums/v19/wayuki/chinatsu_texture.jpg
And for comparison, here's the old version. Looking at it now, the face is just horrible. I don't know what's up with the clothes either... looks more like a concrete texture. /images/graemlins/confused.gif
http://img.photobucket.com/albums/v19/wayuki/chinatsu_yucky.jpg
http://img.photobucket.com/albums/v19/wayuki/chinatsu_yucky_texture.jpg
Toomas
07-31-2006, 11:41 AM
Nice butt /images/graemlins/crazy.gif
Only thing i dont like about her are the side openings of her pants and boobs lack some weight, ofcourse that could be because she wears some super push up bra or something.
Also now that i looked more at her i think her knees might be little too low.
edit: forgot to say that i really like the balance between realism and cartooniness and her somewhat doll like face.
Yeah, huge improvement in the texturing there!
Hair could maybe do with some sharp dark lines, but the rest has a really nice style - not ultra-realism, but not basic anime either, a tasteful mix.
Keep it up /images/graemlins/smile.gif
BoBo_the_seal
07-31-2006, 12:36 PM
very nice!
how about some cooler colours in the deep reddish tones of her face, give it almost a rim light effect.
not sure how those side opening would work either. they would just make her trousers fall down, unless they were stapled to her belt or similar
flow3d
07-31-2006, 12:55 PM
she's so cute, she makes me want to hurt myself!
only pain will bring be closer to her!....a tad sick perhaps
Xenobond
07-31-2006, 01:08 PM
Wow. Nice goin DP. I haven't seen anything like this from you.
Josh_Singh
07-31-2006, 01:10 PM
good job, nice improvement!
Sectaurs
07-31-2006, 01:16 PM
Her one eye looks a wee bit too far to the side of the head, maybe bring it in a couple pixels.
and her boobs look like they're on an invisible shelf.
those two crits aside, I think its a sweet update, good way to show your progress, too.
snemmy
07-31-2006, 01:43 PM
wow, really awesome DP! cute character /images/graemlins/smile.gif
great improvement over the last iteration.
my only little crits are to try a very tiny shadow around the interior edge of the pants. just to help 'pop' them away from the skin a little and add some depth there.
second is the badge/medal in the 3/4th shot bending over the breast breaks illusion for me. maybe move it up more on the flater part of her chest and see how that looks.
nice butt! /images/graemlins/wink.gif
Spacey
07-31-2006, 04:31 PM
I know you were just working on the texture, but the proportions seemed alittle off to me so I thew it in photoshop for a shoddy paintover. Couple changes were shrinking the head and pulling the hips out some (to match the shoulders more, trying to counteract the broad looking shoulders). You could instead push the shoulders in if you don't like the hourglass figure.
http://i4.photobucket.com/albums/y121/wootmonkey/demonprincess_chick.jpg
Texture-wise, awesome job. Huge improvement over what was a pretty bland texture.
ElysiumGX
07-31-2006, 08:06 PM
Great work DP. I love it. Nice improvement.
CheapAlert
07-31-2006, 09:25 PM
woah for a second I thought you did pete burns
I think the back of the hair where the middle strands meet look a bit odd
tremulant
07-31-2006, 11:30 PM
yeah nice texutre dude..and spacey has some excellent points there...do that
Kyraal
08-01-2006, 04:28 AM
You've caught the materials very well, I think. The leather looks a lot like faux leather, which fits nicely with this futuristic concept. Breasts do seem a bit gravity defying, but maybe she's got some anti-gravity implants?
Hip size looks just fine to me. Plenty of women don't have that kind of wide hips that Spacey depicts, and the current look fits her very well. It's easy to go overboard with it, and end up superwide hips and ultraslim thighs as in e.g. comics like Witchblade.
DemonPrincess
08-01-2006, 11:06 AM
Thanks for the comments everyone! I think I'll call her finished for now, though. I already put her in the layout of my emergency portfolio: http://www.wayuki.nl/portfolio/
I'd rather fix up the other textures first and make some new stuff as well. It's rather barebones (read: crappy) ATM. It's also a very weird mix of artwork, but I'm applying at anything vaguely art related. http://boards.polycount.net/images/icons/poly137.gif
@Toomas: I don't think the knees are too low, it's just the perspective view throwing things off a bit. Here's an orthographic view:
http://img.photobucket.com/albums/v19/wayuki/chinatsu_ortho.jpg
As for the boobs, I blame it on comics. /images/graemlins/laugh.gif
@Ruz: Yes, the idea is that the pants attach to her belt in some way. The deep reddish parts are almost completely covered by her hair, which is also reddish... I think it works like this.
@Sectaurs: The eyes are actually an eye's width apart, they're just very large. I think bringing them closer would look strange. I do think her one eye is slightly shifted to the right, but so are the other features on that side. Hey, who's perfectly symmetrical, anyway? /images/graemlins/crazy.gif
@snemmy: I did try to move the badge elsewhere, but then the placement is just ugly. I think the only way around it would have been to actually model it on.
@Spacey: The model is about 7 heads tall... not exactly heroic, but it's within the ranges of normal. Also, according to a plastic surgeon, the hips line up with the side of the breasts, ideally, though they can be as wide as the shoulders. So again, I think the hips are within the ranges of normal.
@CheapAlert: I agree about the hair, but I couldn't get it any better with the mirroring there.
@tremulant: Thanks man. On a side note though... I'm a dudette, LOL. http://boards.polycount.net/images/icons/femme.gif
Spacey
08-01-2006, 12:08 PM
[ QUOTE ]
Hip size looks just fine to me. Plenty of women don't have that kind of wide hips that Spacey depicts, and the current look fits her very well. It's easy to go overboard with it, and end up superwide hips and ultraslim thighs as in e.g. comics like Witchblade.
[/ QUOTE ]
Had a feeling I overdid the hips after I posted that...
I completely agree, many real women don't have the "perfect" hourglass shape. I just like the curves /images/graemlins/grin.gif
DemonPrincess: Looking good. Now start cranking out some work to fill that portfolio up!
JO420
08-01-2006, 12:15 PM
Good job on the model Demon,your chick has personality.
killingpeople
08-01-2006, 01:01 PM
great work!
Kyraal
08-01-2006, 01:07 PM
[ QUOTE ]
[ QUOTE ]
Hip size looks just fine to me. Plenty of women don't have that kind of wide hips that Spacey depicts, and the current look fits her very well. It's easy to go overboard with it, and end up superwide hips and ultraslim thighs as in e.g. comics like Witchblade.
[/ QUOTE ]
Had a feeling I overdid the hips after I posted that...
I completely agree, many real women don't have the "perfect" hourglass shape. I just like the curves /images/graemlins/grin.gif
[/ QUOTE ]
Just realised I wrote "ultraslim thighs" when it was supposed to be "ultraslim waist". You're right about curves, though, and it's a very subjective thing /images/graemlins/smile.gif We all have ideals that we prefer, and usually when we see something that breaks those ideals we perceive it as being wrong. Hehe, look at me ramble..
DemonPrincess, you should consider having your portfolio in English. If the Netherlands is anything like Sweden then the people who are going to hire you will be very fluent in English, and you'll increase your chances in getting noticed abroad.
DemonPrincess
08-01-2006, 02:26 PM
I do intend to make an English version as well. I started with a Dutch version, since I'm obviously trying to find work in my own country. /images/graemlins/wink.gif
Kyraal
08-01-2006, 02:31 PM
What's the market for game artists like there?
culturedbum
08-01-2006, 06:36 PM
it looks great so far, nicew butt, the only thing that still bothers me a bit it s the size of her tibia and fibula, i think that if you shrink the femur just a wee bit and extend the tibia and fibula she will look more proportionate.
Kyraal
08-01-2006, 07:30 PM
It looks all right to me. Providing I placed the joint right, which I might not have to 100%. I think when the foot is rotated forward in that fashion, that's pretty much where the heel should met the buttock; just on the lower side of it.
http://premium1.uploadit.org/ChuckRock/buttkick.jpg
DemonPrincess
08-02-2006, 12:49 AM
[ QUOTE ]
What's the market for game artists like there?
[/ QUOTE ]
Not very good, I'd say... there's only one major company. So, I'm applying for more generic art positions as well.
Toomas
08-02-2006, 03:39 AM
IMHO if there is only one big company it might be worth it to do some pieces that fit the style and genre of the games they develope.
BTW whats their name?
DemonPrincess
08-02-2006, 04:07 AM
Guerilla Games. And I know I have a lot of work to do before I can even think of applying there. http://boards.polycount.net/images/icons/poly103.gif
Kyraal
08-02-2006, 04:22 AM
Oh right, the creators of Killzone. Unless you have something that ties you down where you live (like a husband with a career who's unable to relocate) it's definitely worth considering taking employment elsewhere in Europe. A lot of local studios hire regardless of whether you speak the language or not, as long as you speak English well.
Toomas
08-02-2006, 05:19 AM
If you dont think you can find a local job and dont want to relocate then perhaps try to freelance?
BTW your pixel stuff is very nice so maybe you should do some DS spec models.
Hehey funny, I recently relocated TO the Netherlands for a job /images/graemlins/laugh.gif So as far as I can tell there is definately another studio : Spellborn/Khaeon, which is were I work. Also Playlogic... but I've heard some not-so-good things about them. Seems like they mostly publish.
Anyways! Nice job DP. Maybe it has been said already, but I think that the eyes still have a tiny touch of that anime style you seem to try and avoid on that piece. I'd be curious to see that character with slightly more realistic ones. Also, I like the hair on the side view but it might be cooler with some assymetry seen from the front.
I love the pants material - and the big hands!
DemonPrincess
08-02-2006, 06:49 AM
Thanks muchly for the info, Pior! I'll look into that as well. /images/graemlins/grin.gif
I wasn't going for perfectly realistic, because the facial proportions of the model are also kinda stylized. So I went with a cartoon-realism mix for this. I do intend to do more realistically proportioned stuff as well... My portfolio really needs it. http://boards.polycount.net/images/icons/poly122.gif
charger
08-02-2006, 08:02 AM
Really nice model and texture you got there, you seem to improve a lot.
I am not sure how curtain things in your design work. for example the belt is holding up the pants, but how? the eye-pad strap is placed a bit strange and the bracellets look molded around her arms (must have been painfull). I dont mean to bitch....but
I geuss those things maybe need some more thought next time.
About the job thingy in the Netherlands. Do not forget about Motek, they are doing some cool 3D stuff aswell (only not with games as far as I know). I believe motek has connection with some dutch 3D companies aswell.
We are trying to organize some stuff in North-Holland (should be intersting for some people from polycount aswell). But I will create my own thread for that :P.
greetz charger
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.