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thefatladysings
06-22-2006, 03:01 PM
Hi, I started a new model today and after a few hours of work this is what I've got /images/graemlins/smile.gif
http://i2.photobucket.com/albums/y38/skwuig/Beastmen04.jpg
http://i2.photobucket.com/albums/y38/skwuig/Beastmen03.jpg
http://i2.photobucket.com/albums/y38/skwuig/Beastmen02.jpg
http://i2.photobucket.com/albums/y38/skwuig/Beastmen01.jpg

I'm still not entirely happy with how it looks, but I don't really know what is bothering me /images/graemlins/frown.gif

so if you could tell me what is wrong with the model or what parts are just ugly as sin, then I'll know what to change tomorrow /images/graemlins/tongue.gif

cya

lildragn
06-22-2006, 03:27 PM
not much to go on here, but one thing that is killing it so far is it's posture. His center of gravity is way off.

GOod luck!

Spacey
06-22-2006, 04:02 PM
Couldn't agree more. He's made of 90* angles which is making him look unnatural. Rigid things are associated with the mechanical. Pop his knee out, bend his foot (ankle to hoof = foot?), give him an ass! I think getting him in balance would help tremendously. Here's me mucking about (also played with proportions some, but you could give him a bigger build if you want).

http://i4.photobucket.com/albums/y121/wootmonkey/fatlady_satyr.jpg

thefatladysings
06-23-2006, 02:36 AM
thanks /images/graemlins/laugh.gif
I'll make it more balanced, and I think I'll also make the upper leg a bit longer /images/graemlins/smile.gif
expecct some updates soon /images/graemlins/tongue.gif

thefatladysings
06-23-2006, 02:40 PM
and here is the promised update /images/graemlins/smile.gif
changed some bits of the leg, mostly around the knee

next step is probably going to be refining the arms as there still isn't much shape in it /images/graemlins/frown.gif

http://i2.photobucket.com/albums/y38/skwuig/Beastmen05.jpg
http://i2.photobucket.com/albums/y38/skwuig/Beastmen06.jpg
http://i2.photobucket.com/albums/y38/skwuig/Beastmen07.jpg
http://i2.photobucket.com/albums/y38/skwuig/Beastmen08.jpg

tell me what you think /images/graemlins/smile.gif

Zwebbie
06-23-2006, 03:13 PM
Curve his spine!

thefatladysings
06-26-2006, 03:28 PM
Haven't been able to model a lot these last few days, but here is another small update /images/graemlins/laugh.gif

added a few poly's on its torso and gave him some hands /images/graemlins/smile.gif

http://i2.photobucket.com/albums/y38/skwuig/Beastmen13.jpg
http://i2.photobucket.com/albums/y38/skwuig/Beastmen12.jpg
http://i2.photobucket.com/albums/y38/skwuig/Beastmen11.jpg
http://i2.photobucket.com/albums/y38/skwuig/Beastmen10.jpg
http://i2.photobucket.com/albums/y38/skwuig/Beastmen09.jpg

All comments welcome /images/graemlins/laugh.gif

NuclearTes
06-27-2006, 01:46 AM
Your latest changes already improved your model a lot. I hope my feedback will help you to improve your model even further.

I hope I'm not too harsh, but I think the upper body looks a bit too bulky and large compared to the legs. The torso is a bit stretched as well. I think it would look better if you moved the shoulders closer to his chest/pectoral muscles. I also think the abdominal muscles are a bit too stretched. You could also improve the flow of the mesh by giving him slenderer elbows. He doesn't seem to have elbows now.