View Full Version : Solid Mouse
Junerahe
05-29-2006, 07:29 PM
As i settled on a name I decided to post my wip here too
http://i6.photobucket.com/albums/y223/Junerahe/solid_mousecolor.jpg
http://i6.photobucket.com/albums/y223/Junerahe/Mickeymouse_002.jpg
I am having problems translating mickey's head to 3d but the stalemate for the head is coming to an end.. updating soon
The3DGuy
05-29-2006, 08:20 PM
Look at mickeys ears on this real phone.
http://www.steincollectors.org/steinmo/2004/MickeyMouse.html
KDR_11k
05-30-2006, 02:12 AM
Replace one of the ears with an antenna!
I think I also read somewhere than MM ears are upposed to never be symetrical.
http://www.magicalears.com/clipart/Classic%20Characters/Mickey%20Mouse/mickey-003.gif
Like, whatever the angle, ears are always drawm the same "frontal" way, just like on your side view.
Most volume renders of him go for symetrical tho, even in Kingdow Hearts... but I thought it was worth mentionning.
Good luck!
hawken
05-30-2006, 05:35 AM
yeah I think the best place to look for mickey heads has to be kingdom hearts, try to get him down the way the geniuses did at square enix
Zwebbie
05-30-2006, 06:54 AM
One of the more important differences I see between the concept and the actual model is the nose. Model has it way too elongated.
Archanex
05-30-2006, 09:31 AM
Yeah, I believe the people at square simply used a plane for mickies ears and made that plane always face the camera since his ears don't really make sense in 3d
Junerahe
05-30-2006, 10:33 AM
Thanks for the comments guys its pretty much the same as i had been getting in other forums. the nose was too long and i managed to shorten it by near half. about maintaining a teh silhouette for the ears i think its just a matter of animating them to get that result
http://i6.photobucket.com/albums/y223/Junerahe/Mickeymouse_004.jpg
yeluis
05-30-2006, 01:57 PM
i think you have a good start and yes it is hard to bring a loved 2d character to 3d while being true to its shape. I think you should check out kingdom hearts and see what a good job they did on the characters. here I found 2 images that might help. even though one is mimi i think it could help you out in some way
http://www.rpgfan.com/pics/kh2/ss-071.jpg
http://www.rpgfan.com/pics/kh2/ss-076.jpg
Quaggs
05-30-2006, 03:23 PM
your idea is very cool, heres a wireframe from the mickey by squaresoft, i think it could be a big help. mickey mouse is by no means an easy character to model. http://www.freewebs.com/quaggs/mickeykh.jpg
Josh_Singh
05-30-2006, 03:47 PM
wow. that's helpfull.
Needles
05-30-2006, 03:50 PM
I remember watching something about how to draw mikeys head, like disney animators. One rule they had is that his head is a perfect circle from all angles. Notcie the SE model
Junerahe
05-31-2006, 12:09 AM
Wow thanks guys for the reference.. I guess I should have done my home work and found those images myself.. From teh wireframe it looks like mickey's whole face would have been executed as a smooth surface and a texture.. I myself tried to have pupils.. I guess I gotta bring it back to the work shop
http://i6.photobucket.com/albums/y223/Junerahe/Mickeymouse_007.jpg
http://i6.photobucket.com/albums/y223/Junerahe/Mickeymouse_008.jpg
moose
05-31-2006, 10:09 AM
yeah, i think a major thing to take into account is that you do not need to model, or provide edge loops for the eyes. Just paint them in the texture, it will most likely come out a lot better.
spend the polys on getting the head roundish, and a couple more in the ears, imo
Jeremy Lindstrom
05-31-2006, 10:49 AM
Also bring up the cheeks.. your mickey looks sad.. /images/graemlins/laugh.gif In the first pics up there you can see his cheeks on the image plane and yours are a little low still. His eyes always seem to touch the insides of his face as well.
Good stuff though.
yeluis
05-31-2006, 03:33 PM
[ QUOTE ]
your idea is very cool, heres a wireframe from the mickey by squaresoft, i think it could be a big help. mickey mouse is by no means an easy character to model. http://www.freewebs.com/quaggs/mickeykh.jpg
[/ QUOTE ]
sweet man where you get this. id love to see if theres more ont he characters out there. let me know please.
snap.crackle.pop
05-31-2006, 04:31 PM
"i think it could be a big help. mickey mouse is by no means an easy character to model."
Your right, by looking at it, its true thats MM is kinda hard to model.
arshlevon
05-31-2006, 05:42 PM
[ QUOTE ]
sweet man where you get this. id love to see if theres more ont he characters out there. let me know please.
[/ QUOTE ]
try here http://www.yaz0r.net/khview.php
Quaggs
05-31-2006, 08:16 PM
yup, just follow the link from arshlevon.
i have to say the body is coming out very well, im looking forward to seeing this finished.
Junerahe
05-31-2006, 08:57 PM
Dekard - His face is modeled that way so I can do shape animation later.. i might add more edges later so that the facial animation be as smooth as possible
arshlevon - thanks for the link bub!
uk_resistant
06-27-2006, 05:59 AM
i wood have gone with mickey gear solid myself but hey!
SHEPEIRO
06-27-2006, 06:18 AM
you only really need to do the mouth for anim, the eyes can be done with blends between textures
stoofoo
06-27-2006, 06:09 PM
the textures for all the kingdom hearts characters are hilarious. they are just a highres model baked onto the low res with GI and hue shifted mostly. looks gorgeous.
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