View Full Version : Tryin to get some feed back...
Mike_Carlyle
05-02-2006, 12:09 AM
Hello everyone, im posting this to try and get some feedback from all of you on my first model. i made him on and off for about 2 - 3 days, from this sketch :
http://www.geocities.com/bigboy671/sketchguard.jpg
and well here he is :
http://www.geocities.com/bigboy671/finalguard.jpg
be gentle, he is my first. ;-) thanks, and i look forward to all of your comments.. good and bad..
Mike_Carlyle
05-02-2006, 12:14 AM
by the way he does have a face and head under that face plate on his helmet... and also i did him 3dsmax, he's around 2k tris :-)
low odor
05-02-2006, 03:35 AM
looks great for a first model...proportions look pretty solid..I could give a better critique if you showed the wireframe over the shaded model...in anycase good start
MackXX
05-02-2006, 09:07 AM
Show a close up of the face/head as well.
Ninjas
05-02-2006, 09:15 AM
Well. The render is awful. Very hard to see. Set up your smoothing groups.
Otherwise, completely awesome for a first model. Get those things I mentioned worked out because it is really hard to judge it in it's current state.
snemmy
05-02-2006, 04:02 PM
yeah set up good smooth groups or leave it off.
instead of multiple lights/one big bright light like it looks you have set try setting the self illumination around 75%
to make a good wireframe render duplicate your model, add a Push or similar modifer and set it to .01 or so and set the material for it to wire(and color to black) and render it out
really great for a first model, and fairly fast too. though your concept is slighty more stylized than your actual output. i'd like to see a seperate model more closely matching the sketch. /images/graemlins/wink.gif
Mike_Carlyle
05-02-2006, 04:45 PM
roger.. i will try and get some better renders up here asap and some wireframe / shaded shots, with head shots to boot..
thanks for the feed back, im on it.. :-)
Mike_Carlyle
06-02-2006, 05:17 PM
http://www.geocities.com/bigboy671/guardtexturefinal.jpg
i put a texture on him, lol... how does he look now?
rooster
06-02-2006, 05:38 PM
do you know what smoothing groups are? they determine which polys on your model are smooth shaded and which have harsh edges. If you are using max, the smoothing groups panel is at the bottom of edit poly/mesh, and by selecting polys and clicking a smoothing goup number, all of them in the same group will be smoothed. Polys in a different group will be smoothed too, but where two different groups meet there will be a harsh edge. you can also put polys in multiple groups to get more complicated smoothing setups
Mike_Carlyle
06-02-2006, 07:58 PM
hehe, i dont have alot of time. these were just some renders i came up with using a 3rd party model viewer.
i will have an improved smoothing groups shot when i get it done.
just wanted people to know im not dead lol, and im still workin on this. slowly but surely though, heh. thanks for your help :-D
Ninjas
06-02-2006, 08:11 PM
Yeah. you need to set up smoothing groups and turn up the self illumination on the texture. Renders on a black background are also a no-no.
What software are you using? Oh, I see. Max. Yeah, you should make those changes ASAP
rooster
06-03-2006, 05:54 AM
well since its your first model it's hardly inconcievable that you weren't aware of what to do. Generally you need proper smoothing set up to get a decent idea of how the texture looks, unless you crank up the self-illumination.
Mike_Carlyle
06-03-2006, 06:11 AM
You are right, thanks. im all over it :-) will post more soon
Mike_Carlyle
06-03-2006, 07:40 AM
Here's an update, hope it is an improvement. what do ya'll think?
http://www.geocities.com/bigboy671/guardtexture2.jpg
Weiser_Cain
06-03-2006, 07:49 AM
Never thought I'd say this but the texture's too dark.
Justin Meisse
06-03-2006, 02:42 PM
Hey man, nice to see you finally posting! Don't take any critiques personally, the guys can seem pretty cantankerous at times, just think of it like boot camp.
Mike_Carlyle
06-03-2006, 03:57 PM
hehe, roger, i will, thanks man. i got a big surprise with this guy! im excited! :-D
Jeremy Wright
06-07-2006, 02:00 PM
I like that faceshield on the helmet
Mike_Carlyle
06-09-2006, 05:00 PM
well its been along time, to long, and ive learned alot. i finished his texture and made some renders in max, here they are.
http://www.geocities.com/bigboy671/guardfinal1.jpg
http://www.geocities.com/bigboy671/guardfinal2.jpg
renders of my first model, i hope you all like and i hope i have fixxed enough of what you fine people have recommended. :-) thank u polycount...
Mike_Carlyle
06-09-2006, 05:01 PM
also, I know my texturing needs some major work... I would appreciate any advice on that, thx :-)
Ninjas
06-09-2006, 05:08 PM
Wow, great improvement! I still don't like the black background renders, and the colored lights make it harder to see the texture, but I can tell you learned a lot.
Mike_Carlyle
06-09-2006, 05:17 PM
I will fix that right now, thanks!
Ninjas
06-09-2006, 05:20 PM
You need to use the self illumination. It is in the material editor for your material. Set it at 50 or 75%
Mike_Carlyle
06-09-2006, 05:33 PM
roger... oh and sorry for dead links, stupid geocities data limit. i will try to get some fresh links up in a second.
Mike_Carlyle
06-09-2006, 05:41 PM
http://www.geocities.com/flytaggart666/guardfinal1.jpg
http://www.geocities.com/flytaggart666/guardfinal2.jpg
ok sorry bout that.. these should be displayed tho..
Mike_Carlyle
06-09-2006, 08:50 PM
i was fartin around with some poses
http://www.geocities.com/flytaggart666/guardfinal3.jpg
anyways, i am going to call him done, i cant wait to apply what i learned from this to the next project. so on and so forth, thanks again everyone.
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