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View Full Version : Welcome! Freelance Rules Update, PLEASE READ.


bearkub
04-17-2006, 06:15 AM
Freelance Rules


This forum provides a place for freelance artists to post their resumes, and companies looking to contract out work to post adds.


1. THIS IS NOT a place to critique/comment on other people's work, those sort of response need to be kept in Pimping and will be deleted without notice here(if you have a comment for someone, feel free to send them a pm).



2. DO NOT SPAM. Post your ad once. If it falls off the page and you would like to bump it, that's fine as long as you have new work to show. DO NOT bump your thread if you aren't showing any *NEW* work. DO NOT make multiple posts for the same job or for yourself.



3. Only post if you plan to pay! Things like "if we get a publisher...you'll get paid" need to stay in the Requests forum. If you can't pay up front, it doesn't belong here. Any posts violating this rule will be moved to Requests without warning.



4. NO FLAMING. Any and all posts that are considered unfit for a thread will be deleted by a moderator without warning. If you need your daily internet debate, get it elsewhere.



5. DO NOT reply to threads if you do not have a relevant question, ie: "What engine/software are you using?" "How long is the contract?" etc.



6. DO NOT reply simply to state that you've applied/sent an email. These sort of responses should be kept to the private message system if you really feel the need. Generally this is viewed as a bit unprofessional, so you may be better to refrain from doing this at all. If someone forgets to include an email address you should post and ask for one if you are interested.



7. DO NOT post images from your portfolio, or links to your portfolio in a company's threads. If you want to apply, you should email them directly with either a link to your portfolio, your portfolio attached, or PM them a link to your portfolio.



8. If you are a new user posting and do not see your thread, feel free to PM me(EarthQuake) and i will make sure it gets approved. We have an anti-spam filter in place to catch all the nonsense and viagra adds that somehow always seems to end up here. So please if you do not see your thread after posting, do not post multiple threads, just send me a PM.



9. Being part of an "Indie" team does not exempt you from the rules. If your project does not offer immediate pay, it belongs in the REQUESTS forum.



10. Please contact artists directly through PM or email(usually on their portfolio) if you have a potential job for them. Discussing work/payment details in a public forum is highly unprofessional.

LawDogs
04-17-2006, 03:46 PM
BearKub, oh wow, thanks alot man! Your cool....

KRakarth
04-17-2006, 11:41 PM
Kub, thank you very much.

04-18-2006, 01:02 AM
I would suggest keeping the artist showcase or artist looking for work thing, seperate from the freelance job section. I don't think its a good thing to mix the two.

KRakarth
04-18-2006, 08:41 AM
I agree with Anon - lets keep this for legitimate work offers.
We dont need to troll through "Lookit here, I Rock. Gimme some work"

LawDogs
04-18-2006, 12:51 PM
Well, its okay for me, let freelance artists post their demo reels here.......keep it in one place. Delete artists thread that don't post a demo reels......

Joao Sapiro
04-18-2006, 01:51 PM
thats a bit extreme...artists can have portfolios and not a demo reel ( not recomended thou ).

LawDogs
04-18-2006, 01:56 PM
WHAT DO WE WANT TO SEE IN A DEMO REEL?

* Animation - show weight, balance, timing. Basic motions like lifting, sawing, pulling, pushing, and interacting with scene elements as opposed to simply running, jumping, or walking.
* Modeling - reality is the key here. If it is a human it should look like a human. Show a sense of proportion and detail unless you’re going for a stylized cartoon look.
* Lighting - should create a mood or atmosphere. Don’t have over-lit scenes just to show off your models.
* Camera - have an effective transition without leaving the viewer in a state of vertigo. Have a nice flow between shots to help the viewer understand what is going on.
* Show your best work only. Show your best work first. Demo reels should not be longer than 5 minutes.
* Show each work once. No need to repeat the same piece.
* Use good judgment on music or audio that accompanies the work. Didn’t someone say, ‘The audience is listening?’
* Spend the time to do at least one thing really, really well. Everyone has a walk cycle - how do you make your reel stand out? Model an object with high precision and high quality texture maps.
* Work on lighting. This seems to be the most overlooked thing on a demo. Show how lighting adds mood or excitement to a scene or how it can be used to increase efficiency by reducing the number of elements that need to be built in a scene.
* Use good textures. Are your textures appropriate for the model, or are they just the ones that come with the software? Show that you can create your own textures and have good judgment on how to use them. Do they add detail that otherwise would have to have been modeled?
* Show wire frames of models. Wire frames show whether you hacked the model together or built true shapes and forms. They also show how efficient you are as a modeler.
* Show low-poly work if you want to get into games. Hi-res work is glamorous, but most games are low, low poly work.
* Have high quality (dye-sub) prints made of your work. Low res ntsc video won’t do justice to your environments.
* Fix any technical problems. Don’t have any dropped frames or animation spikes in your work

Ferg
04-18-2006, 06:02 PM
Honestly only animators really NEED reels. There's no point to having a modeling demo reel when a website portfolio can be far easier and faster to look through. Also, images on a website can be much higher res than a video, which is important for detailed models and textures. Deleting a thread because the artist doesn't have a reel is pretty extreme.

Anyway... just wanted to weigh in on the reel issue... this forum was a good idea. I look forward to seeing who posts here... who knows... maybe we'll hire one of ya /images/graemlins/cool.gif

WMaker3030
07-20-2006, 02:57 PM
Environment Artist - Chris Sanchez
http://www.chrissanchezart.com

raphick
10-17-2006, 03:03 PM
Can I post an "internship looking" request here?

KeyserSoze
10-17-2006, 03:51 PM
Um... WMaker and Raphick, I think you'd both be better off making your own threads rather than bumping this old one. I'm pretty sure it's within the forum rules to create your own thread to advertise yourself as available for hire (at least, that's what I gather from the sub-forum description).

pliang
11-14-2007, 01:19 PM
My apologies...had to look at the rules a few more times.

animatr
11-17-2007, 08:38 PM
im noticing a lot of people crit-ing the threads in here, which i think is disrespectful and unprofessional.

taken from rules above:

- This is NOT a crit and comment forum. If you have something to say about a person's work on this forum, please wait until it gets posted in PnP or send the user a private message.

nuff said

BoBo_the_seal
03-13-2013, 12:06 PM
Just want to remind everyone about rules 5 and 6 above. Please send private messages if you are afraid your email to the possible employer didn't get through.

Thanks!

- BoBo

Valtyr
03-26-2013, 09:22 PM
We should also adhere to a Title Naming Convention. So that groups looking for artist and artist looking for groups can clearly distinguish one another.


Hiring - group name - Full/part time - on site/remote - 2D/3D/4D - Flavor text


Groups would look like this:
Hiring - group name - Full/part time - on site/remote - 2D/3D/4D - Experienced Character, Vehicle, Weapon, Architecture, Environment artist, modeler, rigger, animator, est, for AAA production title!


Artists would look like this:
Available - Full/part time - on site/remote - soft/hard surface, Technical, animation, est...