FatAssasin
04-04-2006, 04:08 PM
We're looking into purchasing an auto lip syncing tool, along with possibly some kind of auto head creator at work. These are the programs I've come across, has anyone here used any of these and have any feedback on how useful/easy to use it was?
Lip Synch/Facial Animation
Voice-O-Matic: http://www.di-o-matic.com/products/Plugins/VoiceOMatic/index.html
Lipsync SDK: http://www.annosoft.com/
FaceFX: http://www.oc3ent.com/
Face Robot: http://www.softimage.com/products/face_robot/
JetaReyes: http://www.reyes-infografica.com/plugins/jeta.php
Ventriloquist: http://www.digimation.com/home/?Content=ProductDetail&ProductCode=SD389
LifeStudio:Head Pro: http://www.lifemi.com/
Head Creation
Facial Studio: http://www.di-o-matic.com/products/Plugins/FacialStudio/
Face Gen: http://www.facegen.com/
LifeStudio:Head Pro: http://www.lifemi.com/
We're specifically looking at the LifeStudio product, but to me it's got one major strike against it in that it doesn't operate directly in Max. I'd prefer something that we wouldn't have to jump out of Max to use, for the lip syncing at least. It would also be great if there was a run-time component that could be used directly within an engine for real-time animation, like they have now in the Source and Unreal3 engines, but that's not as important right now.
Any insights here would be much appreciated.
Lip Synch/Facial Animation
Voice-O-Matic: http://www.di-o-matic.com/products/Plugins/VoiceOMatic/index.html
Lipsync SDK: http://www.annosoft.com/
FaceFX: http://www.oc3ent.com/
Face Robot: http://www.softimage.com/products/face_robot/
JetaReyes: http://www.reyes-infografica.com/plugins/jeta.php
Ventriloquist: http://www.digimation.com/home/?Content=ProductDetail&ProductCode=SD389
LifeStudio:Head Pro: http://www.lifemi.com/
Head Creation
Facial Studio: http://www.di-o-matic.com/products/Plugins/FacialStudio/
Face Gen: http://www.facegen.com/
LifeStudio:Head Pro: http://www.lifemi.com/
We're specifically looking at the LifeStudio product, but to me it's got one major strike against it in that it doesn't operate directly in Max. I'd prefer something that we wouldn't have to jump out of Max to use, for the lip syncing at least. It would also be great if there was a run-time component that could be used directly within an engine for real-time animation, like they have now in the Source and Unreal3 engines, but that's not as important right now.
Any insights here would be much appreciated.