hobodactyl
03-19-2006, 08:58 PM
Hey everyone, I was just wanting to post something to show you I'm not dead. Here is an ogre that I started a while back, he's not done or anything, but I was mainly wanting to show off our in-house sculpting tool, like Zbrush. So far it has just been for me to fart around with making Normal maps, but if people are interested we may develop it further, once my programmer gets some more time on his hands!
Keep in mind, I am a mediocre modeller at best, and this is what I cooked up:
Low poly
http://uweb.txstate.edu/~is1010/OGRE/ogre0.jpg
High poly in our editor (retarded-looking right now, but it works!)
http://uweb.txstate.edu/~is1010/OGRE/ogre1.jpg
And the error-ridden normal map generated from Melody (Did I mention we're poor? :P) I don't know why, some of the parts didn't map over.
http://uweb.txstate.edu/~is1010/OGRE/ogre2.jpg
Hope you guys like the ogre, and let me know if you guys are interested in a cheaper sculpting solution than Zbrush. I'll also be posting our entry into a game competition in just a few days, so I'm still kickin'!
Keep in mind, I am a mediocre modeller at best, and this is what I cooked up:
Low poly
http://uweb.txstate.edu/~is1010/OGRE/ogre0.jpg
High poly in our editor (retarded-looking right now, but it works!)
http://uweb.txstate.edu/~is1010/OGRE/ogre1.jpg
And the error-ridden normal map generated from Melody (Did I mention we're poor? :P) I don't know why, some of the parts didn't map over.
http://uweb.txstate.edu/~is1010/OGRE/ogre2.jpg
Hope you guys like the ogre, and let me know if you guys are interested in a cheaper sculpting solution than Zbrush. I'll also be posting our entry into a game competition in just a few days, so I'm still kickin'!