jer
03-11-2006, 09:12 PM
Hi Everyone,
I've been lurking on these boards for years. Chico's mech designs have inspired me to try some mech-type models of my own. I've been trying to model some ribbed tubes/pipes in Maya and I get ok results, but there must be a better way.
My method:
1. extrude a NURBS circle along a CV curve
2. convert to poly's
3. select every second row of faces and extrude, keeping faces together
The problem is that it's painstaking and the results look sloppy--very uneven distances between the ribs. I'm sure there must be a simpler/better way to do this.
If someone could point me to a good tutorial, I'd really appreciate it.
cheers,
jer
I've been lurking on these boards for years. Chico's mech designs have inspired me to try some mech-type models of my own. I've been trying to model some ribbed tubes/pipes in Maya and I get ok results, but there must be a better way.
My method:
1. extrude a NURBS circle along a CV curve
2. convert to poly's
3. select every second row of faces and extrude, keeping faces together
The problem is that it's painstaking and the results look sloppy--very uneven distances between the ribs. I'm sure there must be a simpler/better way to do this.
If someone could point me to a good tutorial, I'd really appreciate it.
cheers,
jer