View Full Version : Smoothing groups + normal map
02-11-2006, 09:49 AM
I searched and didn't see anything right away. Is it standard to use smoothing groups on a character with a normal map?
Basically try to make everything one single smooth group over the whole low-poly mesh - the normals you render down from your high poly model should see to it that corners seem sharp.
02-11-2006, 09:52 AM
That seemed to make sense, but I wasn't sure. Thanks Mop!
02-13-2006, 07:11 AM
this thread was very usefull to me. I rate it 9/10. I also give Mop a gold star.
da poopsta explains it ^^
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