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View Full Version : Liquid Development - Maya Environment Artist


Rick Vazquez
12-14-2005, 12:11 PM
Position Information

Title - Maya Environment Artist
Type - contract position
Starts - January, 2006
Duration - 3+ Months, with opportunities for future contracts
Time Commitment - to begin on this project, a minimum of 15 hours per week is required, 20-30 preferred.
Compensation - competitive, depending on experience
Software Required - Maya 6.5


About This Position

We are seeking talented and motivated artists with great attention to detail to assist in the creation of environment objects for a Next Gen game. This position includes modeling, UV unwrapping, file organization and cleanup.

Requirements:
• high level of proficiency creating environment models in low and high polygon counts
• demonstrable proficiency with UV unwrapping
• excellent time management and organizational skills, with the ability to meet strict deadlines remaining focused and motivated on all tasks through completion
• open to suggestion and constructive feedback
• excellent written communication

Portfolio MUST Include:
• at least 5 example images of realistic environment modeling for real-time display
• UV maps of your examples
• samples that demonstrate strong ability to model from concepts, include concepts if possible
• samples that demonstrate strong ability to improvise appropriate details
• samples that demonstrate an excellent sense of scale and level of finish

Desired Skills and Pluses:
• the ability to leap tall buildings in a single bound
• X-ray vision
• ESP


How to Apply

Email to - jobs@liquiddevelopment.com

For the subject heading of your email, please use the position title and your name.
• example: Polycount - Maya Environment Artist (Jane Smith)

Please include the following in the body of your email:
• name, phone(s), mailing address, website
• describe your current employment status and availability
• Yahoo Instant Messenger is an important communication tool at Liquid Development (http://www.liquiddevelopment.com). It would be helpful if you could get set up with an account and include your IM handle. http://messenger.yahoo.com

Portfolio - Include a link to your online portfolio. If you do not have portfolio work available online, please email your compressed portfolio folder, not to exceed 5 megs. Please include any traditional resume you may have


Note - Due to the large number of submissions, we are not able to respond to every applicant personally.


Thank you for considering Liquid Development (http://www.liquiddevelopment.com).

Lee3dee
12-14-2005, 02:56 PM
sent an email /images/graemlins/smile.gif