Paul Jaquays
12-07-2005, 10:06 PM
http://www.ensemblestudios.com/jobs.htm#ARTDEV
Lead Artist
Ensemble Studios is currently seeking a Lead Artist to help create new and exciting franchises. We are looking for mature artists with a strong work ethic who are passionate about game art, game engines, and game play. We are a relaxed studio environment; we have a lot of fun, work hard and build great games. You must have a desire to push yourself creatively and technically and be able to work within a highly iterative, design centered, hands-on game development process. Ensemble Studios is located in Dallas, Texas and offers highly competitive salaries and superb benefits.
Lead Artist Responsibilities:
Work closely with project Lead Designer and Art Director to help establish and maintain look and feel for the game; either through concept drawing or prototype modeling
Assist Art Director and project Producer with planning, scheduling and tracking of art assets. Be responsive to design goals and proactive about a production plan that supports the game design
Participate in defining tools and art production pipeline; understand advantages and limitations of our technology, and develop strategies for maximizing performance
Participate in the selection and supervision of artists and contractors
Requirements:
Experience with 3DS Max, and other game related content creation tools
5+ years games industry experience; at least 3+ years in a lead role
Demonstrated leadership, management and organizational skills, on a successful game title
Portfolio must demonstrate a love of realistic art, attention to detail, precision, and technical savvy
Bachelors Degree or equivalent from a recognized art and design program
Experience with next-gen console technology and tools would be an asset
3D Artist
Responsibilities:
Working in a small team situation producing in-game art assets. Primarily modeling and texturing, but may include some rigging and animation.
Requirements:
3+ years games industry experience and demonstrated skills on a successful game title
We are seeking experienced game artists comfortable with both hard surface and organic modeling
Experience with next-gen console tools and technologies would be an asset
Experience with PC MMO graphical limitations and modular design approaches would be an asset
User Interface Artist
Responsibilities:
Work closely with Lead Artists, Designers, and Engineers to design an intuitive interface that plays well – gameplay is everything!
Create actual art assets for the UI including panels, icons, and control surfaces in both 2D and basic 3D. Establish a unique look and feel for each game.
May assist Art Director in managing other artists mass producing UI elements.
Requirements:
3+ years games industry experience; at least 1 year in a graphic design related role. Demonstrated graphic design skills on a successful game title
Bachelors Degree or equivalent in graphic design, or significant design experience in print, web or broadcast media.
Strong 2D/Flash animation and 2D pixel art skills required.
Successful candidate will be looking for a specialized graphic designers role, please do not consider this a route into a game artist position.
Game Animator
Responsibilities:
Working in a small team situation producing in-game animation. Primarily creatures and vehicle animations for either RTS or Action RPG camera views. There is some possibility of work on in-game cinematics.
Requirements:
3+ years games industry experience and demonstrated skills on a successful game title
Experience with next-gen console tools and technologies would be an asset
Experience with MMO graphical limitations and modular design approaches would be an asset
Environment Artist
Responsibilities:
Working in a small team situation producing in-game art assets. Primarily modeling and texturing of environmental assets including props and decor, terrain textures, and architecture.
Requirements:
3+ years games industry experience and demonstrated skills on a successful game title
Successful candidate would have an interest in level design and lighting
Experience with next-gen console tools and technologies would be an asset
Experience with MMO graphical limitations and modular design approaches would be an asset
Lead Artist
Ensemble Studios is currently seeking a Lead Artist to help create new and exciting franchises. We are looking for mature artists with a strong work ethic who are passionate about game art, game engines, and game play. We are a relaxed studio environment; we have a lot of fun, work hard and build great games. You must have a desire to push yourself creatively and technically and be able to work within a highly iterative, design centered, hands-on game development process. Ensemble Studios is located in Dallas, Texas and offers highly competitive salaries and superb benefits.
Lead Artist Responsibilities:
Work closely with project Lead Designer and Art Director to help establish and maintain look and feel for the game; either through concept drawing or prototype modeling
Assist Art Director and project Producer with planning, scheduling and tracking of art assets. Be responsive to design goals and proactive about a production plan that supports the game design
Participate in defining tools and art production pipeline; understand advantages and limitations of our technology, and develop strategies for maximizing performance
Participate in the selection and supervision of artists and contractors
Requirements:
Experience with 3DS Max, and other game related content creation tools
5+ years games industry experience; at least 3+ years in a lead role
Demonstrated leadership, management and organizational skills, on a successful game title
Portfolio must demonstrate a love of realistic art, attention to detail, precision, and technical savvy
Bachelors Degree or equivalent from a recognized art and design program
Experience with next-gen console technology and tools would be an asset
3D Artist
Responsibilities:
Working in a small team situation producing in-game art assets. Primarily modeling and texturing, but may include some rigging and animation.
Requirements:
3+ years games industry experience and demonstrated skills on a successful game title
We are seeking experienced game artists comfortable with both hard surface and organic modeling
Experience with next-gen console tools and technologies would be an asset
Experience with PC MMO graphical limitations and modular design approaches would be an asset
User Interface Artist
Responsibilities:
Work closely with Lead Artists, Designers, and Engineers to design an intuitive interface that plays well – gameplay is everything!
Create actual art assets for the UI including panels, icons, and control surfaces in both 2D and basic 3D. Establish a unique look and feel for each game.
May assist Art Director in managing other artists mass producing UI elements.
Requirements:
3+ years games industry experience; at least 1 year in a graphic design related role. Demonstrated graphic design skills on a successful game title
Bachelors Degree or equivalent in graphic design, or significant design experience in print, web or broadcast media.
Strong 2D/Flash animation and 2D pixel art skills required.
Successful candidate will be looking for a specialized graphic designers role, please do not consider this a route into a game artist position.
Game Animator
Responsibilities:
Working in a small team situation producing in-game animation. Primarily creatures and vehicle animations for either RTS or Action RPG camera views. There is some possibility of work on in-game cinematics.
Requirements:
3+ years games industry experience and demonstrated skills on a successful game title
Experience with next-gen console tools and technologies would be an asset
Experience with MMO graphical limitations and modular design approaches would be an asset
Environment Artist
Responsibilities:
Working in a small team situation producing in-game art assets. Primarily modeling and texturing of environmental assets including props and decor, terrain textures, and architecture.
Requirements:
3+ years games industry experience and demonstrated skills on a successful game title
Successful candidate would have an interest in level design and lighting
Experience with next-gen console tools and technologies would be an asset
Experience with MMO graphical limitations and modular design approaches would be an asset