4Shannon
12-01-2005, 03:08 PM
<font color="red">Job Description:</font>
Conceptualize, model, texture, and light run-time game environments which meet the aesthetic, creative, and technical quality standards of LucasArts. Mentors and sets the example to others.
<font color="red">Major Responsibilities:</font>
• Contributes all elements related to the creation of unique game environments.
• Demonstrates superior artistic abilities and stylistic range.
• Mastery of both high-poly and low-poly modeling techniques.
• Create and apply exquisite textures, especially related to area of modeling specialty.
• Contribute effectively within game pipeline / run-time constraints.
• Demonstrate complete mastery of professional development software tools required for model and texture creation and implementation.
• Take initiative to resolve art pipeline issues by researching, identifying and implementing solutions designed to streamline the art process and enhance productivity within the studio.
• Actively promote and communicate sound solutions to technical and design issues related to environment modeling.
• Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities / limitations of these technologies as they relate to project goals.
• Collaborate effectively with Art leads during art review sessions that results in the finest artistic look possible.
• Mentor and lead by example less experienced artists, providing them with support, guidance and instruction in areas that provide for their artistic and professional growth.
• Meet project deadlines / milestones, as set by project leads, and the production department.
• Actively participate in team / department meetings.
• Consistently exercises sound judgment in all areas of performance.
<font color="red">Qualifications:</font>
• A portfolio or reel demonstrating outstanding artistic abilities in the following areas: traditional art, 3D modeling, texturing and lighting abilities
• BFA or equivalent experience strongly preferred.
• Additional art skills in the following areas is also preferred:
- fine arts skills that demonstrate a command proportion and color theory
- Traditional sculpting
- Lighting
- Architecture
• Three – five titles and four years of professional experience working as a 3D modeler in computer gaming or a related field.
• Strong technical aptitude related to 3D modeling tools and game engine technologies.
• Complete command of Maya’s modeling and texturing tools.
• Expertise working in Photoshop
• Demonstrated ability to work with a high degree of self-direction
• Excellent organizational, communication and interpersonal skills.
• Must be receptive to art direction and perform well within a collaborative team environment.
• Must be responsive to deadlines and work well under pressure.
• Willingness to work overtime when necessary.
If you are interested in applying for this position, please submit your resume to our employment website at
www.lucasarts.com (http://www.lucasarts.com)
Conceptualize, model, texture, and light run-time game environments which meet the aesthetic, creative, and technical quality standards of LucasArts. Mentors and sets the example to others.
<font color="red">Major Responsibilities:</font>
• Contributes all elements related to the creation of unique game environments.
• Demonstrates superior artistic abilities and stylistic range.
• Mastery of both high-poly and low-poly modeling techniques.
• Create and apply exquisite textures, especially related to area of modeling specialty.
• Contribute effectively within game pipeline / run-time constraints.
• Demonstrate complete mastery of professional development software tools required for model and texture creation and implementation.
• Take initiative to resolve art pipeline issues by researching, identifying and implementing solutions designed to streamline the art process and enhance productivity within the studio.
• Actively promote and communicate sound solutions to technical and design issues related to environment modeling.
• Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities / limitations of these technologies as they relate to project goals.
• Collaborate effectively with Art leads during art review sessions that results in the finest artistic look possible.
• Mentor and lead by example less experienced artists, providing them with support, guidance and instruction in areas that provide for their artistic and professional growth.
• Meet project deadlines / milestones, as set by project leads, and the production department.
• Actively participate in team / department meetings.
• Consistently exercises sound judgment in all areas of performance.
<font color="red">Qualifications:</font>
• A portfolio or reel demonstrating outstanding artistic abilities in the following areas: traditional art, 3D modeling, texturing and lighting abilities
• BFA or equivalent experience strongly preferred.
• Additional art skills in the following areas is also preferred:
- fine arts skills that demonstrate a command proportion and color theory
- Traditional sculpting
- Lighting
- Architecture
• Three – five titles and four years of professional experience working as a 3D modeler in computer gaming or a related field.
• Strong technical aptitude related to 3D modeling tools and game engine technologies.
• Complete command of Maya’s modeling and texturing tools.
• Expertise working in Photoshop
• Demonstrated ability to work with a high degree of self-direction
• Excellent organizational, communication and interpersonal skills.
• Must be receptive to art direction and perform well within a collaborative team environment.
• Must be responsive to deadlines and work well under pressure.
• Willingness to work overtime when necessary.
If you are interested in applying for this position, please submit your resume to our employment website at
www.lucasarts.com (http://www.lucasarts.com)