View Full Version : Challenge #21 Low poly XMAS - Vassago
Joshua Stubbles
11-28-2005, 08:32 AM
Securing my spot right now. I should have something to post before the end of the week.
Joshua Stubbles
11-29-2005, 09:33 AM
Super generic, but I don't care :P
Still got about 30-35 tris to mess with.
http://www.ivassago.net/misc/pcount21_1.jpg
If you make the floor a seperate piece you'll save yourself some Triangles. Maybe with the saved triangles you could build a firepoker and other fire-poker-like tools.
I like it.
Joshua Stubbles
11-29-2005, 01:28 PM
Well, I'm building it as though it was a game asset. You wouldn't want to do that to the floor, since the vert lighting would be pretty dang funky /images/graemlins/smile.gif
I am building a fire poker set, though. It's going to be alpha'ed, on the cylindar in front of the fireplace.
hawken
11-29-2005, 02:46 PM
you could save 8 or 9 polygons on your split mantle
Joshua Stubbles
11-29-2005, 03:32 PM
[ QUOTE ]
you could save 8 or 9 polygons on your split mantle
[/ QUOTE ]
I did that so that I could mirror the fireplace & mantle to get more texture space for other things.
I see you've updated the challenge as well.....I was nearly done with the textures for mine too.
Doh.
ElysiumGX
11-29-2005, 04:00 PM
FIRE HAZARD!!! /images/graemlins/tongue.gif
Joshua Stubbles
11-30-2005, 11:48 AM
Well crap. I was already 75% done texturing my scene, before hawken decided to change the rules. I'm just going forward as-is, with a 256x256 texture. Oh well.
Joshua Stubbles
11-30-2005, 04:21 PM
Like I said, the texture is now wrong (thanks, hawken :P ), but oh well.
http://www.ivassago.net/misc/pcount21_2.jpg
http://www.ivassago.net/misc/pcount21_3.jpg
http://www.ivassago.net/misc/pcount21_4.jpg
yay.
cholden
11-30-2005, 04:24 PM
That's classy. Good work, Vassago, looking forward to your final textures if you decided to upgrade them.
Joshua Stubbles
11-30-2005, 04:25 PM
Wouldn't really be an upgrade. I have to somehow slice that 256 into 4 128's. Basically having to remap and retexture it /images/graemlins/frown.gif
Vassago, you don't have to re-texture it if you do something like what I did with my Polycountville entry.
Just make a duplicate of the current model, make new UV's, then use Render to Texture (with antialiasing and stuff like that all turned off) to render the original texture onto the new UV's. Should work like a charm! /images/graemlins/smile.gif
Joshua Stubbles
11-30-2005, 08:55 PM
I'll give that a try, MoP. Hopefully it won't jack the tex quality that much. /images/graemlins/smile.gif
tokidokizenzen
12-01-2005, 09:59 AM
I think it's swell even at that texture res. /images/graemlins/smile.gif You do still have time though to redo do it at a higher res /images/graemlins/wink.gif
Joshua Stubbles
12-01-2005, 11:04 AM
Higher res???? It's the same, really :P
I decided to redo it to fit the 'modified' specs. Lost some texture res in areas, but looks pretty similar overall.
http://www.ivassago.net/misc/pcount21_5.jpg
Hawken - if possible, please do not change the challenge rules/specs once posted. It's really annoying to go back and redo things you've already done. Thanks /images/graemlins/smile.gif
Nice work Vassago... looks awesome /images/graemlins/smile.gif
My one suggestion would be to add more shadow to the layers of the tree, I think it'd give it more depth - the tree itself is looking very flat right now. Might also help to shuffle verts around in the tree too, just to make it seem a bit more natural.
hawken
12-01-2005, 01:08 PM
turned out awsome!
(rules got changed because of something someone brought up that made sense... before the challenge officially started (today)! /images/graemlins/laugh.gif)
ElysiumGX
12-01-2005, 09:41 PM
that's really good. wow.
uninterpolated pixels make these things look so nice.
haha I just noticed Santa coming down the chimney.
Josh you're silly.
Joshua Stubbles
12-02-2005, 02:22 PM
TURKEY! /images/graemlins/smile.gif
Hawken, damn. I just noticed that. My bad! I was a bit too early :P
hawken
12-02-2005, 08:50 PM
seeing your entry makes me want a DS homebrew kit!!
Right by the blue blue box,look at the left side of the box.
It's green...
Joshua Stubbles
12-03-2005, 07:30 PM
lolz...thx. I'll fix that /images/graemlins/smile.gif
When I swapped the Uv's for the RTT function, some were a bit screwy still.
Looks sweet! /images/graemlins/smile.gif
Alex
BoBo_the_seal
12-07-2005, 08:06 AM
As usual that kicks ass Josh!
- BoBo
ScoobyDoofus
12-07-2005, 11:45 AM
That is awesome pardner. I really like it.
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