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View Full Version : Polycountville CS:S map


eXpendabLe
11-22-2005, 10:56 AM
oki doki, as requested I'm happy to compile a polycountville CS:S map for everyone to enjoy. I wont touch any of your models with the exception of lighting or effects.. i.e chimney smoke. If you guys dont mind, I'd like a little creative freedom to make a halfway decent MP layout with the goal to keep it polycount pure. It would be great to get all the models zipped together before this holiday break. Thanks and good job on the entries!

hawken
11-22-2005, 06:51 PM
(are you using max? I can send the file I'm working on)

MoP
11-22-2005, 07:08 PM
Hmm, I think I'll have to Render to Texture all of mine down to one UV map, because currently I have about 3 UV sets with decals and mix maps, that'd just be a hassle getting into CS:S, if it's even possible... it'll probably reduce the texture quality on mine but oh well...

eXpendabLe
11-22-2005, 08:33 PM
Yes, I'll be using Max 6 to export into hammer. The easier you can make the import process, the better /images/graemlins/smile.gif

CheapAlert
11-26-2005, 02:22 PM
have the plots as mapobjects, then build clipbrushes or so around it?