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View Full Version : POLYCOUNTVILLE GALLERY: #20 results


hawken
11-17-2005, 11:01 AM
<font color="yellow">FINAL!</font>

http://dadako.com/forums/final_gates.jpg
http://dadako.com/forums/final_top.jpg

Lee3dee
11-17-2005, 12:35 PM
if you wanted to, we could get the entries into Unreal Tournament, I'd like to help in that area /images/graemlins/laugh.gif then we'd be able to look at them ingame /images/graemlins/wink.gif. Be cooler to see PolycountVille in a game engine /images/graemlins/laugh.gif

hawken
11-18-2005, 06:17 AM
if someone is willing, I can export all the entries as map objects

Gmanx
11-18-2005, 06:58 AM
Thanx for the organising Hawken..I hope I can finish on time!!

Lee3dee
11-18-2005, 08:30 AM
You have a volunteer right here! /images/graemlins/laugh.gif I'm sure I could also get ElysiumGX to help me /images/graemlins/laugh.gif It would be awesome to walk around the town and look at everyone model up close. /images/graemlins/smile.gif

Joshua Stubbles
11-18-2005, 08:39 AM
I'll send mine off to ya later today/tonight, hawken. Should be cool to see it plotted down in that scene /images/graemlins/smile.gif
I used 4 5x5 plots, mind you!

adam
11-18-2005, 03:16 PM
Sent my entry in. No idea what you mean about confirming my e-mail tho :S

Look for one from Adam Bromell.

Joshua Stubbles
11-18-2005, 06:33 PM
I also sent mine in earlier today. Hope ya got it, Hawkwen.

Makk
11-18-2005, 07:04 PM
Mines sent off. Did the email verification thing.

Joshua Stubbles
11-18-2005, 09:18 PM
eh? I didn't get any confirmation thing for it.....

hawken
11-18-2005, 09:33 PM
hmm not had it yet...

Joshua Stubbles
11-18-2005, 10:05 PM
Try it again, hawken. I don't think it worked when I mailed it from the office, but I got a confimation email this time, from home.

adam
11-19-2005, 02:45 PM
Hawken, when this is done you should do a fly-by animation of the neighbourhood /images/graemlins/wink.gif

Sectaurs
11-19-2005, 03:25 PM
I just sent mine in, and just now realized I forgot to include the .3ds, I sent a .max file.

Damnit.

expect another email from me /images/graemlins/blush.gif

hawken
11-20-2005, 08:08 AM
[ QUOTE ]
Hawken, when this is done you should do a fly-by animation of the neighbourhood /images/graemlins/wink.gif

[/ QUOTE ]

I was thinking about somehow getting the whole lot into director so we could have it on the web!

Joshua Stubbles
11-20-2005, 09:29 AM
yay! My house is across from the giant vagina! woohoo!

Err, I mean, the sarlacc pit /images/graemlins/smile.gif It's looking real good, hawken. I'd love to see this bad boy on the web, so we can drive around, change time of day, etc etc /images/graemlins/smile.gif

Ninjas
11-20-2005, 09:38 AM
Heyyy... wait. I haven't started mine yet! I'll have it done today!

Gmanx
11-20-2005, 09:57 AM
I just sent mine in now. Talk about cutting it fine. Hope the transition from Blender to .obj to max works ok. I didn't get a email confirmation thing either, but it hasn't bounced back yet...

ryanH
11-20-2005, 11:45 AM
hey does anyone know how to export your model as an OBJ from maya? thanks,

ryan

MoP
11-20-2005, 11:56 AM
ryanH: You should go to the Plugin Manager list, if I remember right it's near the Preferences menu... then you need to check the box to load "ExportOBJ.mll" (or maybe OBJExport.mll, can't remember), then you should have a new file-type option when you go to File -&gt; Export.

Cubik
11-20-2005, 11:56 AM
Damn, really wanted to join you guys this time, but I have scrapped my entry since I wasn't happy with my results. Cool building Vassago!

ryanH
11-20-2005, 12:25 PM
thanks MoP. hey hawken i just emailed you my entry.

Gmanx
11-20-2005, 02:14 PM
Just replied to my confirmation email.Hopefully made it in time.

hawken
11-20-2005, 04:43 PM
I'll keep updating the images up there over the next few days as entries roll in

MoP
11-20-2005, 05:13 PM
Just submitted mine, 6 minutes late /images/graemlins/tongue.gif

I'll probably keep working on this even though I've submitted it, I kinda wanna polish it up just for fun.

Joshua Stubbles
11-20-2005, 07:57 PM
Sweet! It's really cool to see the town being assembled like this. I can't wait until all of the submissions are in /images/graemlins/smile.gif

LwoHeat
11-20-2005, 08:07 PM
I just sent ya one but didnt get a confirmation...

Lwoheat

Lee3dee
11-20-2005, 11:37 PM
submitted my entry. I got the confirmation email, and replied. Great challenge, i really learned how to budget my texture space for such a complex model.

Soccerman18
11-20-2005, 11:43 PM
I send in my stuff, haven't gotten the confirmation email though. Tried sending it twice through one email addy but both times I got a email back saying the email failed cause of an oversized zip, which at 330k doesn't seem too oversized to me. So I sent it though another email addy, but like I said I haven't gotten the confirmation email yet so I don't know if that one made it through either.

Gmanx
11-21-2005, 02:29 AM
Cool!! I see the top of Gmanx Tower at the back of the perspective shot! I learned a lot from this, Well done to all.

Ninjas
11-21-2005, 08:56 AM
I guess I can't make it... too busy again. Now I feel like a 'tard for saying I was going to enter.

Joshua Stubbles
11-21-2005, 09:36 AM
jerky!
hehe. You'd better make an entry next time /images/graemlins/smile.gif

Skizot
11-21-2005, 07:45 PM
the tga IS the alpha sheet /images/graemlins/frown.gif

it's a mask

Soccerman18
11-21-2005, 08:42 PM
woot! I see mine! /images/graemlins/smile.gif

Disintegrator
11-21-2005, 08:50 PM
the 'Ville is looking great guys. Very glad to participate in this challenge that's just about fun and cool ideas. Can't wait for the next. /images/graemlins/smile.gif

ElysiumGX
11-21-2005, 09:40 PM
[ QUOTE ]
top pick for this challenge is RyanH's house.

[/ QUOTE ]

That house is pretty wicked. Nice one.

hawken
11-22-2005, 03:01 AM
[ QUOTE ]
the tga IS the alpha sheet /images/graemlins/frown.gif

it's a mask

[/ QUOTE ]

Ah I need seperate sheets for each pass. (diff, spec &amp; alpha). I've noticed that some of the diffuse tga files have pure white alpha channels, this makes max do a specular pass, for some reason. I'll check out your diffuse TGA and make an opacity sheet from the alpha channel.

Also the Alpha sheets I've got, some of them are only white where flags etc are detailed. I need everything else blocked out in white if you want it to appear! /images/graemlins/laugh.gif

Ninjas: we're open till thursday

Joshua Stubbles
11-22-2005, 06:52 AM
ooph, you render that with the area filter.....not good!
Try using Catmull-Rom, or Sharp Quadratic, along with the 2.5 star super sampling /images/graemlins/smile.gif
It will come out a LOT less blurry.

bearkub
11-22-2005, 07:24 AM
Lee3dee:

Are you still planning to compile this as a playable map? Polycount has a dedicated server on a nice fat pipe that this map could sit on and be viewed by many. =]

Lee3dee
11-22-2005, 07:44 AM
bearkub,

id like to see all these entries in a DM level yeah /images/graemlins/smile.gif I think it would be awesome to walk upto each model and look at it, Or kill someone jumping towards it.

I don't want to step on Hawken's toes /images/graemlins/frown.gif since he's organized this.

I'm working in maya, so Maya and XSI people send me an obj with the a TGA with an alpha channel. 3dsmax people, you can export the model as an ase that its recognised by Unreal Editor and I'd also need a TGA texture too. Please Zip your files, incase they get dammaged in shipping

my email is lee@lee3dee.com

bearkub
11-22-2005, 08:05 AM
Right on. I don't assume Hawken will mind as he is working on a web-style viewer for everything. We shall see though.. =]

hawken
11-22-2005, 09:32 AM
Lee3dee, I think the best option is to wait until I get all the models through, then I'll send them to you in one bigfat 3ds file, at the correct scale w/ maps organised etc, because I'm doing that as I go - no sense in doubling up the process /images/graemlins/laugh.gif

can you make a CSS map too? would be cool to run around this in cunter strike

Lee3dee
11-22-2005, 09:42 AM
CCS map, i don't know the editor for HL /images/graemlins/frown.gif Someone else may.

One big 3ds max file would be a bad idea for unreal. I'd prefer to get each exported separately and assemble them in the editor. Then I can add collisions, jump pads, weapons etc /images/graemlins/laugh.gif

hawken
11-22-2005, 10:44 AM
ok I'll mail you outside this thread and we can work out the finer details http://boards.polycount.net/images/icons/poly112.gif

bearkub
11-22-2005, 11:09 AM
OK, as you can see the other thread, we have someone doing a CSS version of the map too (thanks ex'ers. =]) so that those of us that don't have one game can see the entries in another.

This was my suggestion on IRC, you folks can "yea or nay" it as you will. Either give us a link or send your entry in a generic 3d format (obj or 3ds) so we can bundle all the entries up in one zip file for the map creators to grab and do with as they need. It SHOULD make it easier on hawken, expendable and lee to do the work and have the raw formats available.

Trust me, the zip file will be kept between us and not released to the public unless otherwise requested.

I can't tell you how much you guys rock and how happy this challenge has made me. Thanks again folks!

Justin Meisse
11-22-2005, 12:29 PM
gonna get mine finished by today or tomorrow!

Disintegrator
11-22-2005, 01:13 PM
I know my way around unreal ed to a certain degree as well if you think i can help, lemme know.

adam
11-22-2005, 01:16 PM
Would it be easy enough for hawken to pass on our files to you bk? Instead of having to repack and send everything all over again?

bearkub
11-22-2005, 01:47 PM
either way is fine. all I am going to do is pack them all up into a zip file and upload them somewhere. I am not even going to mess with them.

Joshua Stubbles
11-23-2005, 12:43 AM
badrobot - your submission was too big damnit! I told ya, it was 4 5x5m plots! Not 4 10x10m! /images/graemlins/smile.gif

adam
11-23-2005, 12:45 AM
I still think Polycountville has a giant vagina in the middle of it.

BADROBOT
11-23-2005, 02:30 AM
/images/graemlins/laugh.gif it WAS 4 5m x 5m plots!! I think..... :P

hawken
11-23-2005, 02:59 AM
the house on there was tiny in that case! /images/graemlins/laugh.gif

Sectaurs
11-23-2005, 05:13 PM
[ QUOTE ]
I still think Polycountville has a giant vagina in the middle of it.

[/ QUOTE ]

As every town should /images/graemlins/wink.gif

MoP
11-24-2005, 02:32 PM
sent my final in, with working textures now ... should be good to go. hope i made it in time /images/graemlins/tongue.gif