View Full Version : pelt mapping
I have been messing around with max 8 pelt mapping. i have had mixed results so far. I preferred the wings 3d version , but I don't enjoy the navigation controls in wings.
Part of me says that pelt mapping just a gimmick and doing it by hand is better.
What are your views on this.
11-12-2005, 07:36 AM
It's a gimmick and doing it by using the new Relax options is better. /images/graemlins/smile.gif
I agree with FatAssasin. I just planar map the whole mesh, select all the edges that I want to be seams, hit CTRL-B in the UVW window to Break those edges, then just select all and do a Relax operation on it. Bingo, instant perfectly-scaled, distortion-free pieces.
I then go and tweak by hand to line things up and arrange to fit neatly.
11-12-2005, 09:17 AM
Pelt mapping is a tedious process for a function that could be much more simple...such as Wings3D's method. I have my Wings3D navigation set to Maya, so switching from XSI and back gets confusing. So I prefer lots of manual planar, and cylinder mapping with relaxing in XSI. Sometimes walking on the mesh.
11-12-2005, 09:34 AM
I am going to have to agree that the relax function is what I use most of the time. The pelt mapping I find is only good for arms and legs. Anything with large amounts of structure that you want to keep relative to how you want to paint I would go with relax dialogue. I tried pelt mapping a whole head in max but it came out like crap. Instead I just made 4 pelt seems and did relax. Then just pieced them together and its perfect. Really the pelt mapping is twitchy but their relax dialogue makes up for it.
11-12-2005, 02:10 PM
while I cant comment on max8, the wings3d/blender3d method was ported to max by me see:
I am looking forward to more feedback/bug reports...
11-12-2005, 08:22 PM
ise the pelt map JUST for its point to point seam selection features, after you make the seams, you just break out the new relax tools
11-16-2005, 04:25 PM
sry to bring back an old thread but is there a way to turn point to point seems into edge selections?
i just gotten around to try this and personally i think its awesome.. first time i actually thought it was fun to Unwrap /images/graemlins/smile.gif
11-17-2005, 10:05 AM
Not that I know of. It seems like a huge oversite that they would just keep this new way of selecting edges in the pelt mapping function only. Maybe with the service pack or version 9 they'll break it out to the rest of the program.
11-17-2005, 12:15 PM
the max 8 demo i saw a bit back before it was released, the demo guy mentioned that they will probably bring point to point selection into normal edit poly work flow someday soon
i hope so
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.