View Full Version : Challenge #20 - polycountville - Skizot
11-11-2005, 12:11 AM
saving meh spawt
11-11-2005, 11:45 PM
i can't break 600 polies to save my life /images/graemlins/frown.gif i hate modelling for rts games too long.
If you submit this to Hawken for rendering like I plan on doing so we should make sure ours are next to one-another.
11-12-2005, 02:12 AM
haha will do... i thought yours had more of a kids clubhouse look.
11-12-2005, 03:31 AM
the sad thing is... chair table and four bottles are more polies than everything else /images/graemlins/frown.gif
sit's at 960 polies with what has to be RECORD wasted space. I'm so used to fitting three models onto one map that i do it instinctively now.
Personally I'd use your spare space to add more foliage to those trees, they look pretty bare, fake and plastic now.
Love the hut, chair and bottles though...
11-12-2005, 09:49 AM
Coconuts... or make them beer trees /images/graemlins/wink.gif
11-12-2005, 10:37 AM
you could throw lots more polygons at those palm trees, they aren't really fitting in with the realism of the rest of the peice
11-12-2005, 05:38 PM
they HAVe alot of polies... i'll make em bend more
They have a lot of polies!? Why don't you just make them planes with about 12 tris maximum, and alpha-map some foliage on? It's not the fact that they're not bending that's making them look odd, it's the fact that there's exactly 4 identical leaves per tree! Make some more leaves, vary the size, and vary the shape. You could make trees that look hugely better with two leaf textures, an opacity map, and just some geometry work! Go to it!
11-12-2005, 06:21 PM
i added more leaves and randomized them some bent the trees a bit more..
and i told you i wasted alot of space
bend those leaves! vary their scale! they're far too uniform now... they look like novelty drinks umbrellas!
the texture work is nice though, keep it up.
11-13-2005, 02:20 AM
some palm trees.
11-13-2005, 02:40 PM
palm trees? it's 1024 polies exactly.
haha that coconuts is smiling like a donut.
There we go! IMHO, that's a lot better... good job.
Maybe some colour variation in the leaves? A bit of yellow/brown here or there would probably help tie them into the rest of the scene and look more natural.
11-13-2005, 07:24 PM
Defineatly agree with MoP on the coloring. It would add much more realism, and tie everything together better.
11-14-2005, 05:39 PM
11-18-2005, 08:16 PM
damn you people and your "ideas"
11-18-2005, 08:19 PM
can u make the wooden chair a bit more weathered? It just stands out against the gritty of the sand, trees, etc. I really like the idea /images/graemlins/smile.gif
11-18-2005, 08:59 PM
wires coming up... and the chair is on a VERY minimal skin area... but i'll see what i can do /images/graemlins/smile.gif
11-18-2005, 09:18 PM
OH GOD THE TEXTURE HORROR
yeah man that looks tons better now!
looking at the original shots and seeing the newest version, it was totally worth it - this has turned out great! /images/graemlins/smile.gif
11-18-2005, 09:58 PM
I agree - a huge improvement for sure. Good job!
11-21-2005, 12:12 PM
well it was submitted...
11-21-2005, 02:32 PM
Very nice final look to this one! :P
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