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View Full Version : Challenge #20 polycountville - Lee3dee


Lee3dee
11-10-2005, 09:38 PM
Been working on this for about 11 hours today. Probably thee most ambitious piece of environment art I have ever made. LOL. Hopefully, I'll get it completed in 10 days. Started off as a chinese pagoda, then came the dragon and finally the shrine rock and candles.

Fitting everything into a 512x512 texture is going to be a challenge. heh.

http://art.lee3dee.com/art/challenge/polycount20/pagoda_01.jpg

http://art.lee3dee.com/art/challenge/polycount20/pagoda_02.jpg

ElysiumGX
11-10-2005, 10:04 PM
Wow. Whatever that is...wow. Chinatown. Have fun texturing. Tile that mofo, and get the most out of every pixel.

cholden
11-10-2005, 10:26 PM
fasinating start. yea like Ely said, lots of tiling should be no problem. I invision a lot of red in your future.

Lee3dee
11-10-2005, 11:17 PM
Ely: every pixel will be used. My UV is gonna be packed!

Cholden: hehe you mean blood shot eyes after I finish /images/graemlins/laugh.gif

Gmanx
11-11-2005, 02:44 AM
An incredible piece of work Lee. You're going to UV heaven now right?

Lee3dee
11-11-2005, 09:26 AM
hehe thanks Gmanx.

I have a question as I begin my journey into UV Heaven. would it be better to texture at 1024x1024, then reduce it to 512x512, or would then blur the pixels? Trying to find the best method for texturing.

Gmanx
11-11-2005, 10:10 AM
There's been massive debate on this in the past, but my tuppence worth is to work at 512. That way you keep teh sharpness!

ElysiumGX
11-11-2005, 10:34 AM
use the sharpen filter, Luke...er..I mean, Lee.
*evil breathing sounds*

Zergxes
11-12-2005, 10:38 PM
Three words: Paint Selection Tool.

Looks great, btw.

Lee3dee
11-14-2005, 01:49 PM
ElysiumGX: Thx for the sharpening tip /images/graemlins/laugh.gif.
Zergxes: Thx /images/graemlins/laugh.gif

UV Heaven isn't too good. i dug myself a big hole! hehe.

Been texturing the pagoda, about 80% complete, a few final touches. Then moving onto unwrapping the dragon. I figured 256x512 for each object.

http://art.lee3dee.com/art/challenge/polycount20/pogoda_03.jpg

http://art.lee3dee.com/art/challenge/polycount20/pagoda_map01.jpg

ElysiumGX
11-14-2005, 02:49 PM
Not bad. Some areas look dark, but I assume that is Maya's viewport shading. Have fun on that dragon.

Gmanx
11-15-2005, 02:29 AM
Great work so far. I feel your unwrapping pain.

Lee3dee
11-15-2005, 11:41 AM
[ QUOTE ]
I feel your unwrapping pain.

[/ QUOTE ]

thanks.....Here's a screen of pain! LOL
http://art.lee3dee.com/art/challenge/polycount20/pogoda_04.jpg

the spec map will really bring out the scales.

Zergxes
11-15-2005, 09:28 PM
Cool! Here's a dumb question: How do you unwrap for buildings? Do you make your tile-ables and then UV? Do you have a method for determining how large each tile-able should be?

That concrete is awesome.

Lee3dee
11-15-2005, 09:33 PM
for this challenge I took a different approach to texturing. Usual I unwrap the model and use the UV snapshot to make the texture. But since this model requires a lot of space, I tried making the textures first and choosing what size was best to a particular texture, and then unwrapping it to the texture. So far its worked out well /images/graemlins/smile.gif

Lee3dee
11-16-2005, 02:26 PM
UV'ed the dragons body. Also, optimized the model and added the rear hands. Final count is 1022 tris /images/graemlins/laugh.gif
http://art.lee3dee.com/art/challenge/polycount20/pogoda_06.jpg

http://art.lee3dee.com/art/challenge/polycount20/pogoda_05.jpg

cholden
11-16-2005, 10:30 PM
coming together, but some of the textures seem muddy, particularly the green roof and dragon scales. Maybe some harder edges and pixel touch-ups would help?

Disintegrator
11-16-2005, 10:52 PM
Dragons tail is coming along very nicely. I wish i could offer something critical, but i'm a noob. Learning alot from looking closely at your guys stuff though. /images/graemlins/smile.gif

Lee3dee
11-20-2005, 10:10 PM
Entry for Challange

http://art.lee3dee.com/art/challenge/polycount20/pagoda_F2.jpg

512x512 Texture & Transparency
http://art.lee3dee.com/art/challenge/polycount20/pagoda_Fmap.jpg

512x512 Specular map
http://art.lee3dee.com/art/challenge/polycount20/pagoda_Fspecmap.jpg

Congrats to everyone that finished /images/graemlins/laugh.gif

Disintegrator
11-20-2005, 11:13 PM
Glad to see you got that dragon finnished, look like a hard hard task considering the polycount, Great job!!