View Full Version : Challenge #20 EQ
11-09-2005, 11:34 PM
I might refine the texture a bit more later but this is it for a few hours tonight. 1024 tris and 1 512 w/ alpha.
11-10-2005, 07:27 AM
I was wondering who would be 1st to make mushrooms! that texture is neato
11-10-2005, 08:07 AM
Very cool, EQ. Me likey.
Must have been a pain to unwrap those twirly mushroom stems, though. /images/graemlins/confused.gif
11-10-2005, 11:13 AM
vass, just loft stuff like that and poof they are unwraped, or renderable spline
Looks cool, EQ. I'd lose the grey speckly bits on top of the shrooms, though, especially the green one - it's just making them look busy... how about painting some different, more natural detail instead... take a look at these for ideas? (http://www.chartingnature.com/img%5Cmushrooms%5Cmushroom-plate2.jpg)
11-12-2005, 01:55 AM
Bit more on this....
11-12-2005, 04:14 AM
Thought it needed more than just shrooms so here we go.... Well im now at double the limit, so if i finish this it will probably be as two scenes =/
11-12-2005, 01:21 PM
Mushrooms look much better now /images/graemlins/smile.gif
Since the shrooms have a much higher pixel density, I would have suggested making the grass texture a boken off 256x256, and tile it a few times (or just overlap the UVs). You won't get the shadows under the shrooms, but since it's for a render, they can be raytraced anyways.
11-12-2005, 01:38 PM
Dammit Vas, I was just going to write that /images/graemlins/smile.gif. If you tile, the shadows could possibly be alphamapped.
11-12-2005, 04:45 PM
you could probably cut down on the polygons of the smaller shrooms to get some more poly-overhead.
11-12-2005, 04:50 PM
Still wouldnt give me anywhere near the amount i need for the guy.
11-13-2005, 04:55 AM
Got him uved and a a little done on the texture so far...
11-13-2005, 06:31 AM
It looks great!!! Really like the detail on the mushrooms!
The guy seems larger than the da-vinci guy though...
11-13-2005, 07:14 AM
Haha yes he will be HUGE!
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