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EarthQuake
11-09-2005, 11:34 PM
I might refine the texture a bit more later but this is it for a few hours tonight. 1024 tris and 1 512 w/ alpha.

http://www.planetquake.com/polycount/cottages/crash/earthquake/plot02.jpg
http://www.planetquake.com/polycount/cottages/crash/earthquake/plot03.jpg
http://www.planetquake.com/polycount/cottages/crash/earthquake/plot04.jpg

hawken
11-10-2005, 07:27 AM
I was wondering who would be 1st to make mushrooms! that texture is neato

Joshua Stubbles
11-10-2005, 08:07 AM
Very cool, EQ. Me likey.
Must have been a pain to unwrap those twirly mushroom stems, though. /images/graemlins/confused.gif

Rhinokey
11-10-2005, 11:13 AM
vass, just loft stuff like that and poof they are unwraped, or renderable spline

MoP
11-10-2005, 11:22 AM
Looks cool, EQ. I'd lose the grey speckly bits on top of the shrooms, though, especially the green one - it's just making them look busy... how about painting some different, more natural detail instead... take a look at these for ideas? (http://www.chartingnature.com/img%5Cmushrooms%5Cmushroom-plate2.jpg)

EarthQuake
11-12-2005, 01:55 AM
Bit more on this....
http://www.planetquake.com/polycount/cottages/crash/earthquake/plot05.jpg
http://www.planetquake.com/polycount/cottages/crash/earthquake/plot06.jpg

EarthQuake
11-12-2005, 04:14 AM
Thought it needed more than just shrooms so here we go.... Well im now at double the limit, so if i finish this it will probably be as two scenes =/

http://www.planetquake.com/polycount/cottages/crash/earthquake/plot07.jpg

Joshua Stubbles
11-12-2005, 01:21 PM
Mushrooms look much better now /images/graemlins/smile.gif

Since the shrooms have a much higher pixel density, I would have suggested making the grass texture a boken off 256x256, and tile it a few times (or just overlap the UVs). You won't get the shadows under the shrooms, but since it's for a render, they can be raytraced anyways.

Cubik
11-12-2005, 01:38 PM
Dammit Vas, I was just going to write that /images/graemlins/smile.gif. If you tile, the shadows could possibly be alphamapped.

Justin Meisse
11-12-2005, 04:45 PM
you could probably cut down on the polygons of the smaller shrooms to get some more poly-overhead.

EarthQuake
11-12-2005, 04:50 PM
Still wouldnt give me anywhere near the amount i need for the guy.

EarthQuake
11-13-2005, 04:55 AM
Got him uved and a a little done on the texture so far...
http://www.planetquake.com/polycount/cottages/crash/earthquake/plot09.jpg

Spoon_of_death
11-13-2005, 06:31 AM
It looks great!!! Really like the detail on the mushrooms!
The guy seems larger than the da-vinci guy though...

EarthQuake
11-13-2005, 07:14 AM
Haha yes he will be HUGE!