View Full Version : Challenge #20 polycountville - Gmanx
11-09-2005, 02:53 AM
If you can't build out, build up. Right?
11-09-2005, 06:56 AM
Got ma little plot all marked out. 10x10m (4x5m squares). Think I'll model in Wings, assemble in blender. Yee-haww, time to fire up that cee-ment mixer.
11-09-2005, 07:05 AM
aw I was getting excited to see your 5mx5m castle, looks cool
11-09-2005, 09:48 AM
I might still do it, just have grounds or a moat.
11-09-2005, 01:55 PM
Ye olde extreem maykover hoame edittion, forsooth.
11-09-2005, 03:14 PM
Yea, verily it is wont to be in exceeding wysdom and gayness! /images/graemlins/wink.gif Forsoothe, twer it better, twould be a dream!
11-10-2005, 04:58 AM
768 tris so far. I think I'll put a few barrels, crates and maybe a hand-cart under those arches. I'll add a few alpha veggie planes too. And maybe a tattered standard flapping limply in the medieval breeze. OOhh and a moat, maybe with a drawbridge. I really need to randomise some of those 'puter strait edges too.
11-10-2005, 02:56 PM
No time tonight to 'rough up' all those 90 degree corners, but I'll do that on the morrow. I've got about 80 polies left for vegitation and props. The planes between the drawbridge and posts will have alpha'd chains on.
11-10-2005, 05:32 PM
(all entries will be psychoanalyzed by our resident psychologist)
<font color="yellow">Ah, give ze plot ov land you must make some vehere to protekt yoursev, vhat does zis tell me about your mazah?</font>
11-10-2005, 07:39 PM
so so awesome!
11-10-2005, 09:45 PM
looks awesome, is there a cute princess in the tower /images/graemlins/laugh.gif
11-11-2005, 02:42 AM
"Your Mother was a hamster and your Father smelled of elderberries!!"
Thanks for the comments guys, and yes there's a babe in the tower - One has to have a hobby. /images/graemlins/tongue.gif
11-11-2005, 06:55 AM
I dig this one /images/graemlins/smile.gif Cute castle design! I can picture a little animal crossing character living inside.
11-11-2005, 07:08 AM
Cutting my seams in Blender at the moment. This is a requirement before unwrapping the mesh with LSCM. Lots of little pieces to assemble into my 512 (*gulp/images/graemlins/ooo.gif*) square map. Lots of tiling to come.
Who let 'Lame Home Makeover' get at it?
11-12-2005, 10:42 PM
That's awesome. The bottom half reminds me of that Eldarado Fortress (holy crap I remembered its NAME) lego set I had back in the day.
11-14-2005, 06:25 AM
Thanks - it's proving to be a bitch to uv map. Nearly finished though. Lots of tiling and overlaying of polies so no baked lighting for me...
11-15-2005, 03:51 AM
Unwrapped *phew* and started sketching and blocking in textures. I could have done a lot better with the UV map layout, but I can't afford any more time on it.
11-15-2005, 08:09 AM
I know your unwrapping pain /images/graemlins/frown.gif Looks great, btw! /images/graemlins/laugh.gif
11-20-2005, 09:54 AM
Well, I got there (just about). Not enough time for a proper texture mapping job - and so much I would do differently now!!
Some fantastic work in this challenge, and plenty of entries!
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