View Full Version : Challenge #20 polycountville - Chris Holden
11-08-2005, 04:52 PM
Making something like a tiny level. Here's the start, just over 600 triangles
I tried to use hawken's templete, but all I could figure from it was the square shape, didn't make much sense, didn't matter anyway.
11-08-2005, 05:49 PM
the second smaller square is human proportions. remember the plot is only 5m x 5m! this one as special as it is might look a bit minature when compiled into polycountville! /images/graemlins/laugh.gif
11-08-2005, 06:02 PM
5x5m? man that's a TINY plot. Not a problem, I was somewhat inspired by those Super Smash Bros. Trophies, that were a trophy with an entire level or race track on them. OR I could adjust some proportions around this set and make it fit.
11-08-2005, 08:12 PM
ok, here's a similar theme, WITH the 5x5 scale
I was getting in to the high detail zone, adding individual panel siding and starting to add shingles when I realized I wasn't even over 500 triangles. These spec's are special olympics. I'm stopping till we get some reasonable limitations.
IMO we should get bigger texture size limit with smaller polycount, so we can push more "random detail junk"
11-08-2005, 11:04 PM
You've got to remember, hawken's in japan.. so 5m x 5m is DAMN HUGE for him. /images/graemlins/laugh.gif
11-09-2005, 02:58 AM
Chris, you could 'build up'. A high rise tomb would look wicked.
11-09-2005, 03:04 AM
[ QUOTE ]
so 5m x 5m is DAMN HUGE for him
[/ QUOTE ]
especially when i import the file provided and see that Hawken's 5x5meters is really 10x10meters and his person reference is 4.5m tall (6feet = 1.82meters) /images/graemlins/wink.gif
11-09-2005, 03:12 AM
gmanx: yea I'm thinking of doing this massive stairwell tower now after seeing your concept.
Asherr: yea that's what it looked like for me too. kinda. It's mostly F'ed up.
A little more sleeping on it will dream up the right idea...
11-09-2005, 04:22 AM
hmm not sure whats going on with the scale. maybe max works differently on different scales? I'm using cm in my max, not inches or units.
11-09-2005, 09:25 AM
one more idea. Based on Gmanx's suggestion of building UP, I build this bell tower. Also with the new 10x10 size, I was able to build a working stairwell interior to eat up that high triangle count we're allowed. Though I am considering changing up my detail plans for a MUCH taller tower. Currently sits at 994 triangles.
11-09-2005, 09:50 AM
Sweet. How about opening up a couple of walls so you see the stairway from outside?
11-09-2005, 10:01 AM
Actually, i got a pretty swinging idea from the telekineticfrog. More on that later...
11-09-2005, 11:43 AM
OK, 4th concept here, this one I'm really liking. It has the height I was hoping for with the first. Tfrog gave me the idea of putting the steps on the outside and doing away with the interior. Still a little underbudget with the tricount, and not sure what I'll do with the textures just yet. Once I'm happy with the overall design (maybe a little taller), I'll move on to that. The little green thing at the bottom is the character scale.
11-09-2005, 02:13 PM
Tossing down some temp textures, still under 1000 triangles.
Hehe, nice clouds! If they're going in the final submission and you have polys to spare, rotate/scale them to give them some more depth. They're looking mighty flat there.
The whole thing looks great though, I especially like the railings on the stairs.
Might wanna make the flag at the very top kinda sag a little, unless it's really, really windy.
11-09-2005, 02:34 PM
That's really sweet. Hope there's nothing really tall next to yours or else those clouds are going to cut through it.
11-09-2005, 02:40 PM
[ QUOTE ]
rotate/scale them to give them some more depth. They're looking mighty flat there...Might wanna make the flag at the very top kinda sag a little, unless it's really, really windy.
[/ QUOTE ]
haha, yea I just tossed some planes in there with that stuff on it to test out some textures. Those banners/flags all have extra edges and WILL be folded up a bit to reflect a wind direction. I did do some more rotated clouds for testing, and I'll be certain to add more once I finalize some details.
11-09-2005, 03:11 PM
This is a lot like what I was wanting to make, I'm glad you are doing it! I don't have the time to participate in this comp, but I'll let you guys see what I am working on soon.
11-11-2005, 08:35 AM
great concept! From the image distance it look like you modeled the steps. We should add a platform between your piece and hawken's piece when we add them into the engine.
11-16-2005, 06:29 PM
Here's where I am so far, 1000 triangles, just shy of the 512 texture limit. Keeping the whole thing basic, clean and tall, though if I find time I might use some more of my resources. It's a thumbnail, click it!
11-16-2005, 09:03 PM
Huge improvement, cholden. I'm lovin it /images/graemlins/laugh.gif
11-16-2005, 11:09 PM
That's wicked, really like how you've done that stairs, balconies and the flags too. You make it look so damn easy.
Pretty cool. I like the idea and the model is good, but those textures are kinda... well, bland. Get some more colour in there!
Also, those clouds are still ridiculously flat /images/graemlins/tongue.gif
11-17-2005, 12:32 PM
i like the gritter look much better than your previous image. can you shave any areas to make the clouds look less flat?
11-17-2005, 02:17 PM
Is there a reason you attached the tower to the ground instead of clipping through it? If not, you could cut out some polys there and put them in the clouds to make them less flat or something. Looks really nice though.
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.