View Full Version : Challenge #20 polycountville - Chris Holden
cholden
11-08-2005, 04:52 PM
Making something like a tiny level. Here's the start, just over 600 triangles
http://chrisholden.net/acrocircus.jpg
I tried to use hawken's templete, but all I could figure from it was the square shape, didn't make much sense, didn't matter anyway.
hawken
11-08-2005, 05:49 PM
the second smaller square is human proportions. remember the plot is only 5m x 5m! this one as special as it is might look a bit minature when compiled into polycountville! /images/graemlins/laugh.gif
cholden
11-08-2005, 06:02 PM
5x5m? man that's a TINY plot. Not a problem, I was somewhat inspired by those Super Smash Bros. Trophies, that were a trophy with an entire level or race track on them. OR I could adjust some proportions around this set and make it fit.
cholden
11-08-2005, 08:12 PM
ok, here's a similar theme, WITH the 5x5 scale
http://chrisholden.net/acrocircus2.jpg
I was getting in to the high detail zone, adding individual panel siding and starting to add shingles when I realized I wasn't even over 500 triangles. These spec's are special olympics. I'm stopping till we get some reasonable limitations.
Lookin' nice.
IMO we should get bigger texture size limit with smaller polycount, so we can push more "random detail junk"
flaagan
11-08-2005, 11:04 PM
You've got to remember, hawken's in japan.. so 5m x 5m is DAMN HUGE for him. /images/graemlins/laugh.gif
Gmanx
11-09-2005, 02:58 AM
Chris, you could 'build up'. A high rise tomb would look wicked.
Asherr
11-09-2005, 03:04 AM
[ QUOTE ]
so 5m x 5m is DAMN HUGE for him
[/ QUOTE ]
especially when i import the file provided and see that Hawken's 5x5meters is really 10x10meters and his person reference is 4.5m tall (6feet = 1.82meters) /images/graemlins/wink.gif
scale (http://www.planetquake.com/polycount/cottages/socialnemesis/asherr/scale.jpg)
cholden
11-09-2005, 03:12 AM
gmanx: yea I'm thinking of doing this massive stairwell tower now after seeing your concept.
Asherr: yea that's what it looked like for me too. kinda. It's mostly F'ed up.
A little more sleeping on it will dream up the right idea...
hawken
11-09-2005, 04:22 AM
hmm not sure whats going on with the scale. maybe max works differently on different scales? I'm using cm in my max, not inches or units.
cholden
11-09-2005, 09:25 AM
one more idea. Based on Gmanx's suggestion of building UP, I build this bell tower. Also with the new 10x10 size, I was able to build a working stairwell interior to eat up that high triangle count we're allowed. Though I am considering changing up my detail plans for a MUCH taller tower. Currently sits at 994 triangles.
http://chrisholden.net/acrocircus3.jpg
Gmanx
11-09-2005, 09:50 AM
Sweet. How about opening up a couple of walls so you see the stairway from outside?
cholden
11-09-2005, 10:01 AM
Actually, i got a pretty swinging idea from the telekineticfrog. More on that later...
cholden
11-09-2005, 11:43 AM
OK, 4th concept here, this one I'm really liking. It has the height I was hoping for with the first. Tfrog gave me the idea of putting the steps on the outside and doing away with the interior. Still a little underbudget with the tricount, and not sure what I'll do with the textures just yet. Once I'm happy with the overall design (maybe a little taller), I'll move on to that. The little green thing at the bottom is the character scale.
http://chrisholden.net/acrocircus4.jpg
cholden
11-09-2005, 02:13 PM
Tossing down some temp textures, still under 1000 triangles.
http://chrisholden.net/acrocircus5.jpg
Hehe, nice clouds! If they're going in the final submission and you have polys to spare, rotate/scale them to give them some more depth. They're looking mighty flat there.
The whole thing looks great though, I especially like the railings on the stairs.
Might wanna make the flag at the very top kinda sag a little, unless it's really, really windy.
Soccerman18
11-09-2005, 02:34 PM
That's really sweet. Hope there's nothing really tall next to yours or else those clouds are going to cut through it.
cholden
11-09-2005, 02:40 PM
[ QUOTE ]
rotate/scale them to give them some more depth. They're looking mighty flat there...Might wanna make the flag at the very top kinda sag a little, unless it's really, really windy.
[/ QUOTE ]
haha, yea I just tossed some planes in there with that stuff on it to test out some textures. Those banners/flags all have extra edges and WILL be folded up a bit to reflect a wind direction. I did do some more rotated clouds for testing, and I'll be certain to add more once I finalize some details.
hobodactyl
11-09-2005, 03:11 PM
This is a lot like what I was wanting to make, I'm glad you are doing it! I don't have the time to participate in this comp, but I'll let you guys see what I am working on soon.
Lee3dee
11-11-2005, 08:35 AM
great concept! From the image distance it look like you modeled the steps. We should add a platform between your piece and hawken's piece when we add them into the engine.
cholden
11-16-2005, 06:29 PM
Here's where I am so far, 1000 triangles, just shy of the 512 texture limit. Keeping the whole thing basic, clean and tall, though if I find time I might use some more of my resources. It's a thumbnail, click it!
http://chrisholden.net/acrocircus7t.jpg (http://chrisholden.net/acrocircus7.jpg)
Joshua Stubbles
11-16-2005, 09:03 PM
Huge improvement, cholden. I'm lovin it /images/graemlins/laugh.gif
Disintegrator
11-16-2005, 11:09 PM
That's wicked, really like how you've done that stairs, balconies and the flags too. You make it look so damn easy.
Pretty cool. I like the idea and the model is good, but those textures are kinda... well, bland. Get some more colour in there!
Also, those clouds are still ridiculously flat /images/graemlins/tongue.gif
Lee3dee
11-17-2005, 12:32 PM
i like the gritter look much better than your previous image. can you shave any areas to make the clouds look less flat?
Soccerman18
11-17-2005, 02:17 PM
Is there a reason you attached the tower to the ground instead of clipping through it? If not, you could cut out some polys there and put them in the clouds to make them less flat or something. Looks really nice though.
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