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PaK
10-31-2005, 11:32 AM
Yes,

We need a level artist on my team

This job will require you to do:

-per pixel lighting wuith the most userfriendly, advanced and realtime interactive system i have ever seen (and I have used 4 per pixel lighting engines thus far)

-some texture tweaking (with a rather brilliantly drafted texture pipeline if I DO say so myself *ahem*)

-UV tweaks and some environmnet modeling (but not much)

If you have any questions ask me as I do this exact job and maintain the pipeline you will be using.

The job is in Menlo Park, California. This is easily the best company I have ever worked for.

-R

Ozymandias
10-31-2005, 12:29 PM
Pak,
I am curious how much modeling there is and what would be modeled. Also, what company is this for? I am interested...

www.benpletcher.com (http://www.benpletcher.com)
www.prodrafthouseplans.com (http://www.prodrafthouseplans.com)

PaK
10-31-2005, 07:44 PM
You would spend 10-20% of your time doing polygon/pixel/shader work, and 80% of your time doing lighting work, at least at this stage. As we get closer to the end of our production cycle ZI would say we'd be doing an even amount of both but the scale would change, as it would be 'tweaking models, shaders and lights.

That is all I am willing to say on a public board. i sent you my contact info.

Keg
11-01-2005, 07:08 PM
I'd like to apply, but doubt my portfolio is good enough plus unsure where to apply to.

Thegodzero
11-01-2005, 07:29 PM
if you were still up north id go for it but its far too warm and sunny down there.

PaK
11-02-2005, 11:02 AM
If you are interested in this job email me:

rpatel@crystald.com

If your stuff is good i will circumvent HR for you and put your resume/portfolio in front of my producer and art director.