View Full Version : Challenge #19 Halloween goes low poly - ElysiumGX
ElysiumGX
10-26-2005, 08:04 PM
Boo!
http://www.elysiumvisions.com/images/halloween/pumpkin.gif
Item
Pumpkin. 64 tris. 64x64 diffuse
character being textured atm.
ElysiumGX
10-27-2005, 10:55 AM
can't seem to post in hawken's challenge thread, so I'll ask here.
do handheld games, or any other with stats this low, interpolate pixels? I had to select uninterpolate in XSI so the images wouldn't appear blurred. I like the sharp pixelated look.
Cubik
10-27-2005, 11:42 AM
Doesn't the PSP support texture filturing and the DS doesn't have that feature? Atleast, that's what I have heard.
Joshua Stubbles
10-27-2005, 12:41 PM
PSP defineatly supports texture filtering.
I haven't seen a single DS game use it though, so I doubt it's supported.
Looking cool so far, GX /images/graemlins/smile.gif
Lee3dee
10-27-2005, 06:33 PM
Looks great Will /images/graemlins/laugh.gif. Nice to see your taking a break from the ducks. hehe
ElysiumGX
10-27-2005, 06:50 PM
ah cool. thanks for answering guys.
Lee: seriously. break time. we still hanging out tomorrow? get back online.
Character:
http://www.elysiumvisions.com/images/halloween/pumpkingirl.gif
256 tris. 128x128 texture.
took me a while to figure out XSI's options so i could get the alphas to render without the texture being filtered.
I can't decide on what to do for monster and scenery.
hobodactyl
10-28-2005, 09:19 AM
Very cool! They go well together.
Nice work. /images/graemlins/smile.gif
Alex
cholden
10-29-2005, 04:27 AM
I like the original, all black, no texture version better, but that's cause it was so creepy. Good stuff nevertheless. Looking at your textured version reminds me of low resolution vertex animation (a la quake though kingpin), and I imagine her shaking around like jello for an idle stance. :P
HonkyPunch
10-29-2005, 07:26 AM
Ya know..that reminds me of alice from american mcgee's alice...with a red dress, of course...
ElysiumGX
10-29-2005, 10:27 AM
me like Alice
i'm not a fan of the red either. trying something darker.
http://www.elysiumvisions.com/images/halloween/blackdress.gif
ElysiumGX
10-29-2005, 03:40 PM
Monster:
http://www.elysiumvisions.com/images/halloween/flytrap.gif
hehe. The usual. 256 tris. 128x128 texture.
Now for a proper setting.
cholden
10-29-2005, 04:22 PM
Love the plant, that's adorable! "Seymour!"
ElysiumGX
10-29-2005, 11:01 PM
I'm having too much fun with this. Realtime shadows...wooo!
Tonight's progress on the scene. I still have lots of triangles and texture space left.
http://www.elysiumvisions.com/images/halloween/scene1.gif
edit: holy crap I just earned an additional hour. /images/graemlins/laugh.gif
ElysiumGX
10-30-2005, 09:03 PM
Got stuck on the scene. Couldn't fill the texture. Oh well.
http://www.elysiumvisions.com/images/halloween/halloween.gif
blankslatejoe
10-30-2005, 09:11 PM
hahaha that plant is awesome.
ElysiumGX
10-30-2005, 10:01 PM
yeah. proud of the flytrap the most. I actually own one. take him out for walks. feed him small children.
Happy Boogeyman's Day everyone! Wooooo!
Now, to celebrate, I shall play some Alice.
Lee3dee
10-30-2005, 10:05 PM
Looks great! I really like the plant! Was this done in Maya or Max. /images/graemlins/laugh.gif (runs for cover)
blankslatejoe
10-30-2005, 10:29 PM
heh, i had a flytrap for awhile... one day it became vegetarian and henceforth refused/ignored all insects... it just kind of shriveled away after that.
true story.
Zergxes
10-31-2005, 06:20 AM
Lee, he uses XSI.
Lee3dee
10-31-2005, 08:35 AM
[ QUOTE ]
Lee, he uses XSI.
[/ QUOTE ]
I know he does /images/graemlins/smile.gif Its an ongoing joke between us /images/graemlins/smile.gif Since he's trying to convert me /images/graemlins/smile.gif
ElysiumGX
10-31-2005, 09:19 AM
Hehe. One of these days.
hawken
10-31-2005, 10:49 AM
If there was a winner, it would be you! /images/graemlins/wink.gif
HonkyPunch
11-02-2005, 06:29 AM
ahah..i love that game...uhhhmm.. Nice.
Good job.
RAWK HARD
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