View Full Version : Challenge #19 Halloween goes low poly - Toomas
10-26-2005, 09:29 AM
Meet my new friend Mr PumpkinHead
Too bad he is 271 tris and i cant get him to 256 /images/graemlins/frown.gif
Anyways maybe i unwrap him and release sdk if anyone is interested or something.
Will post wires if anyone wants, right now i feel too lazy /images/graemlins/laugh.gif
10-26-2005, 10:11 AM
Ha, take that now he is 255tris (and doesnt look that much worse) /images/graemlins/laugh.gif
Very cool. I like his hands, looks like he could do some damage. get to texturing him!
10-26-2005, 04:18 PM
SDK for those who might want to texture him:
(the flats are 256x256 each but for the submission should be 128x128 for body and 64x64 for the head and then 64x64 alpha for head and hmm.. that leaves six 64x64 for Q3 style shader for mouth/eyes/whatever /images/graemlins/laugh.gif ) And yes i know there is a lot of wasted space, especially on the head texture but i didnt want to stretch it.
I post screens of the final version tomorrow maybe after i have rigged him.
/edit: WARNING i might change the head UV's /images/graemlins/confused.gif
/edit2: i wont change them afterall
10-27-2005, 08:38 AM
I like how smooth your outline stayed, especially around the body.
10-27-2005, 08:49 AM
Just finished rigging him (didnt turn out very well tho)
The final model is 245tris. Now maybe i will try to texture him...
10-27-2005, 08:53 AM
Eh? Looks like it's working great to me.
Something that low poly can only animate so well, ya know?
10-27-2005, 12:21 PM
Finished the head texture (maybe i will do some seam fixing and perhaps bake GI into it)
64x64 100% self illuminating
Vassago: yeah perhaps i hoped for too much /images/graemlins/laugh.gif
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