View Full Version : Challenge #19 Halloween goes low poly - CheapAlert
10-22-2005, 02:55 AM
First off for my crapfestorama is my scythe!
10-22-2005, 04:16 PM
It's good, I dig the blood work, and overall control of low detail. You could probably snake a few polygons out of that mesh, but why? Will there be more? Possibly a grim reaper to hold it, and his sancutary where you get a last chance to play him at a game to return to the land of the living like in Bill and Ted's.
10-23-2005, 05:13 AM
nice start! /images/graemlins/laugh.gif
theres a few wasted polies at the top of the stick.
10-23-2005, 05:59 AM
a gargoyle's scythe??
10-23-2005, 09:25 PM
10-27-2005, 09:32 PM
and the monster is, surprise surprise
i forgot to crop these pics oops
10-28-2005, 02:02 AM
10-28-2005, 04:19 AM
wow.. you gave the wang nearly as much texture space as the face....
id like to see you get off the wang fetish and add a few more polies to give him some better defined hands and feet and maybe a slight more def to the shoulder. basically you've got a cool little guy there but break the 256 limit slightly and give him a little more shilouette.
10-28-2005, 04:44 AM
I would have to agree with snemmy nuke the "wang" and use the polys twards the feet, The hands are ok but the feet need to be a little more defined. Nice model though it makes me think I could of used my polys better on my wolf-man.
10-28-2005, 04:51 AM
Without wasting resources on the cock, it wouldn't be cheap. I mean really, browse around. It's not like we don't tell him to chill on el peni, but it is his way. :P
Cheap I really like the model (mesh), it's pretty cute. I guess I would have liked it more if it had a cute skin on it as well /images/graemlins/smile.gif I was wondering why didn't you just make the hands be closed fists and add more polys to the feet or penis /images/graemlins/smile.gif
10-28-2005, 03:15 PM
You know what they say:
"The penis mightier than the sword"
10-28-2005, 04:44 PM
I like it. Wang and all.
But the UV makes me sad. Looks like a lot of unecessary seams and wasted space.
10-29-2005, 12:14 AM
Close, yet so far...
Redo the UVs. I see a ton of small pieces that could be welded together.
10-30-2005, 03:15 PM
Wow that wang must be the most detailed part of the Texture.
uv space vs mesh size is Huge.
10-31-2005, 12:35 PM
actually due to technical difficulties, I may not make it /images/graemlins/frown.gif
I tried modeling a cliff, and when i went to texture it, blender rendered it entirely black.
also i'm sick too
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