View Full Version : Halloween contest?
10-12-2005, 03:20 PM
So are we gonna have a halloween themed contest or not?
Let's make it something fun and simple.. psp / ds polycount environment objects you'd expect to find on a 'halloween' style level (skulls, pumpkins, witch's brew).
Go off the idea of the 128x128 threads: if it's 32 polys, a 32x32 texture, 64 polys is a 64x64.. etc etc... maxing out with 512.. alphas, normal maps, etc welcome..
damn you flaag! Playing Tim Burton's The Nightmare Before Christmas - The Pumpkin King for the gba at the mo. Will have to do a shrunken head.
10-12-2005, 05:44 PM
Are Zombies allowed?
But I love the handheld type of polycount idea (just add the GP2X to the list, as it is the new handheld overlord /images/graemlins/tongue.gif )
10-12-2005, 06:04 PM
are they dead zombies? /images/graemlins/laugh.gif
10-13-2005, 05:49 PM
oooooh kick ass /images/graemlins/smile.gif /images/graemlins/smile.gif
Just for the fun of it, mind if we kick them up a bit with normal/spec maps? It's extra practice, anyways /images/graemlins/smile.gif
10-13-2005, 06:40 PM
like i said, normal / alpha / spec maps welcome.. have fun with this!
10-14-2005, 07:33 PM
10-15-2005, 12:14 AM
im not really a good character modeler, would u accept some environment art. Maybe the polycolunt for an MMO. hehe
10-15-2005, 12:39 AM
doesnt *have* to be a character or *have* to be a environment model, just something halloweeny that would fit the suggested low-poly (portable sys) req's.. don't dilly dally the days away guys~, month's already half over! /images/graemlins/laugh.gif
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