RickA
08-04-2005, 05:49 AM
As some of you may know, GameDev.net (http://www.gamedev.net) is running a contest. The aim of the contest is to create a game featuring at least two of the following: robot, ninja, pirate, zombie.
I've decided to enter this competetion, and while I can take care of the coding, and already have a friend working on the design, we are lacking someone to take care of the art side of the project.
Some information about our entry:
- The main game will be similar to Lost Vikings, but with a lighter mood. The game is meant to be humerous, so expect many jokes in the game.
- 3D world using the Quake 3 map format. This means levels can be created and previewed in any editor that supports that format. I am currently using GtkRadiant for testing. Although the world is 3D, the view will always be from the side.
- Animated models using vertex skinning. This is done using the Doom3 MD5Mesh/MD5Anim format. This means that the models can be created with any package that can export these formats.
- The current state of the game is pre-alpha. Due to time shortage (which will be over at the end of august) not much has been done except R&D to load the above elements.
As an artist you would be responsible for all the models and animations, as well as the texturing. Preferably the texturing of the levels as well, but this may be too much with regards to the amount of work to do. Level textures can be found if needed.
What needs to be done?
The game will most probably feature 1 ninja, 1 robot and 1 pirate as controllable characters. This means that each of these will need a relatively large number of animation sequences. However, the models need not be as detailed as the Doom3 models, since the view is not 1st person. Because of the mood of the game, I was hoping to get some extended idle animations.
The zombies will be the enemies. Probably 3 or 4 types of zombie would be needed (although 1 is enough to start with). Because these enemies are pretty generic, only a limited amount of animations would be needed: walk, attack, gethit basically.
Who am I?
Well, the easiest way to see what I've been up to so far is take a look at my site (http://www.daedalus-development.net). You'll notice that I've already won a previous competetion at GameDev, so I hope that will show my determination in finishing this project.
Prizes?
Depending on what we win, the bounty will be divided among us three equally. Depending on what it is exactly, you may be free to take the entire prize or not.
Contact:
You can contact me by replying here, sending me a PM, or sending me an email from my webpage.
I've decided to enter this competetion, and while I can take care of the coding, and already have a friend working on the design, we are lacking someone to take care of the art side of the project.
Some information about our entry:
- The main game will be similar to Lost Vikings, but with a lighter mood. The game is meant to be humerous, so expect many jokes in the game.
- 3D world using the Quake 3 map format. This means levels can be created and previewed in any editor that supports that format. I am currently using GtkRadiant for testing. Although the world is 3D, the view will always be from the side.
- Animated models using vertex skinning. This is done using the Doom3 MD5Mesh/MD5Anim format. This means that the models can be created with any package that can export these formats.
- The current state of the game is pre-alpha. Due to time shortage (which will be over at the end of august) not much has been done except R&D to load the above elements.
As an artist you would be responsible for all the models and animations, as well as the texturing. Preferably the texturing of the levels as well, but this may be too much with regards to the amount of work to do. Level textures can be found if needed.
What needs to be done?
The game will most probably feature 1 ninja, 1 robot and 1 pirate as controllable characters. This means that each of these will need a relatively large number of animation sequences. However, the models need not be as detailed as the Doom3 models, since the view is not 1st person. Because of the mood of the game, I was hoping to get some extended idle animations.
The zombies will be the enemies. Probably 3 or 4 types of zombie would be needed (although 1 is enough to start with). Because these enemies are pretty generic, only a limited amount of animations would be needed: walk, attack, gethit basically.
Who am I?
Well, the easiest way to see what I've been up to so far is take a look at my site (http://www.daedalus-development.net). You'll notice that I've already won a previous competetion at GameDev, so I hope that will show my determination in finishing this project.
Prizes?
Depending on what we win, the bounty will be divided among us three equally. Depending on what it is exactly, you may be free to take the entire prize or not.
Contact:
You can contact me by replying here, sending me a PM, or sending me an email from my webpage.