View Full Version : #14 aircraft racer.
07-12-2005, 12:24 PM
beauty renders, scroll down for final model & texture:
07-12-2005, 06:12 PM
and she didn't even turn out half bad! /images/graemlins/smile.gif she looks a little beleaguered, really, which i like. it's an expressive pose. now i'm rather curious to see her daily driver.. er.. flyer! /images/graemlins/smile.gif
07-13-2005, 02:26 AM
Last night your drawing had a really good feeling of mass. Nice. Today, it is minimalistic modernism, not my kind of thing.
07-14-2005, 09:40 PM
I finalised the design, it's a sort of 30's racer.
The polycount is still 3.5k so still some way to go.
07-16-2005, 12:00 AM
Lookin good so far /images/graemlins/smile.gif
07-16-2005, 02:28 PM
currently 5766 polygons so I amy well model the interior. No texture map yet, but this model is so much fun I guess it's not far behind!
The hardest thing was actually trying to get the polygon count up. I'm so used to low-poly that I was collapsing verts all over the place. I put bones in the model to control the flaps, wheels, prop and canopy.
Finally, I'll make another sketch like at the top of this thread, of the lady and her runabout.
Top Speed: 260mph
07-17-2005, 09:28 PM
would you mind if i ever modeled (probly not soon) your pilot? She looks pretty cool. I like the way her pants fall around her feet, almost like giant poofy marshmellows(or however its spelled). Yeah but i doubt it'd be any time soon.
I would have entered this contest but i didnt realize there was a new one up /images/graemlins/frown.gif i mainly check out pimpin and previews
07-17-2005, 11:59 PM
The baggy trousers are built that way to fill with air, pumped from her suitcase there. It's to stop all the blood from surging towards the pilots legs and feet during gforce multiplying banks and turns.
You can still enter the contest, it doesn't end until next sunday... someone should write the date down again /images/graemlins/laugh.gif
I don't see a problem with you modelling her, fire away! (that is the only concept sketch however)
I understand my model is currently about as entertaining/interesting as watching someone else play microsoft flight simulator 2001, however I hope to do something special with the texture /images/graemlins/laugh.gif
07-18-2005, 09:41 PM
ohh, its too late for me, milkshape isnt a dast way of modeling. bUt ill hit up the next one, and ill model her someday. She looks pretty cool.
07-22-2005, 01:41 PM
07-24-2005, 10:16 AM
ready for texture artist.
ready as game asset.
cabin detailed for inside view.
flaps are movable.
wheels have suspension.
changed to 3 spoked prop.
that was fun!
08-08-2005, 11:03 AM
Hawken - any chance of an SDK for your plane? I haven't done any texturing in years but I'd love to just play around with that for fun.
08-08-2005, 05:14 PM
OK but it's not perfect /images/graemlins/wink.gif I was having a bit of trouble lighting the mid section as it's flipped. Please PM me your email addy.
(remember this!? http://hawken.dadako.com/skillset.3d.php?page=gg )
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.