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View Full Version : Displaying normal maps in maya


clovis
06-21-2005, 11:09 PM
I have a 3d max model that I created normal maps for. I know how to display the normal map in max, but when I import the model into maya for rigging purposes I can't figure out how to display the normal map in maya. I'm sure it's not too hard, just haven't had as much experience with maya. Can anyone help me out?

cholden
06-21-2005, 11:19 PM
Rendering the normal is in here
http://chrisholden.net/tutor/tutshellnorm.htm

I learned from the tutorial on Jeff Parrot's site.

thomasp
06-22-2005, 03:10 AM
are you looking for a way to display the effect of normal maps in the viewport? that's not possible, unless you're using nvidia cg, which should be outdated by now, maya-plugin-wise.

but if you just want to check if texture stretching occurs during deformation, you could always put the normal map in as a color map in your shading network and for best visibility set the hardware texturing mode to overlay.

Marine
06-22-2005, 05:53 AM
it is possible to display normal maps in the viewport, vahl wrote a shader to do it, i lost my copy of it last time i formatted though

Whargoul
06-22-2005, 08:43 AM
1. tangent space "normal map.Outcolour" goes into "shader.NormalCamera"

2. Turn on high quality rendering in the viewport.

Voila! No shader's needed for viewport.