View Full Version : Displaying normal maps in maya
06-21-2005, 11:09 PM
I have a 3d max model that I created normal maps for. I know how to display the normal map in max, but when I import the model into maya for rigging purposes I can't figure out how to display the normal map in maya. I'm sure it's not too hard, just haven't had as much experience with maya. Can anyone help me out?
06-21-2005, 11:19 PM
Rendering the normal is in here
I learned from the tutorial on Jeff Parrot's site.
06-22-2005, 03:10 AM
are you looking for a way to display the effect of normal maps in the viewport? that's not possible, unless you're using nvidia cg, which should be outdated by now, maya-plugin-wise.
but if you just want to check if texture stretching occurs during deformation, you could always put the normal map in as a color map in your shading network and for best visibility set the hardware texturing mode to overlay.
06-22-2005, 05:53 AM
it is possible to display normal maps in the viewport, vahl wrote a shader to do it, i lost my copy of it last time i formatted though
06-22-2005, 08:43 AM
1. tangent space "normal map.Outcolour" goes into "shader.NormalCamera"
2. Turn on high quality rendering in the viewport.
Voila! No shader's needed for viewport.
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