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View Full Version : WC #13. Normal Mapped Sci-Fi AdamBrome


adam
06-20-2005, 08:59 PM
OK OK I'll bite, I just did over the weekend and it fits for the contest:
http://www.adambromell.com/textures/tech_1.jpg
http://www.adambromell.com/textures/tech_2.jpg

http://www.adambromell.com/textures/tech_3.jpg
http://www.adambromell.com/textures/tech_4.jpg

WALL:
Diffuse (http://www.adambromell.com/textures/wal2_diffuse.jpg)
Normal Map (http://www.adambromell.com/textures/wal2_norm.jpg)
Specular Mask (http://www.adambromell.com/textures/wal2_spec.jpg)
Bump map (http://www.adambromell.com/textures/wal2_bump.jpg)

FLOOR:
Diffuse (http://www.adambromell.com/textures/flor_diffuse.jpg)
Normal Map (http://www.adambromell.com/textures/flor_norm.jpg)
Specular Mask (http://www.adambromell.com/textures/flor_spec.jpg)
Bump Map (http://www.adambromell.com/textures/flor_bump.jpg)


And a WIP shot of something I'm doing specifically for this challenge:
http://brome.toogeek.com/stuff/crap/weeklychallenge13_1.jpg
http://brome.toogeek.com/stuff/crap/weeklychallenge13_2.jpg

EarthQuake
06-21-2005, 03:42 AM
Brome you should try using some soft edges, all these textures have only hard angled edges.

adam
06-21-2005, 07:09 AM
Good point. I've already made the 3 light emitters in the center circular, I'll see what else I can come up with.

sinistergfx
06-21-2005, 09:53 AM
Edges that are ever so slightly rounded instead of razor sharp will catch highlights much better and give a better sense of realism. -Nothing- has perfectly razor sharp edges in real life..... except for razors.

cholden
06-22-2005, 12:22 AM
HAHA, it's funny because I put together all this information about edges for Brome over the weekend
http://chrisholden.net/tutor/bevelnorm.htm
See Brome, I told you that you don't listen, and now you're caught! /images/graemlins/laugh.gif

poopinmymouth
06-22-2005, 07:37 AM
Going even further, remember to not smooth all your edges the same amount either. Use different chamfer/extrude/inset values so that your edges have different strenghts, for more variety.