View Full Version : Weekly Challenge #13. Normal Mapped Sci-Fi cholden
06-19-2005, 09:34 PM
Ok, I know this texture is wrong, it's just a warm-up to get things rolling.
06-19-2005, 11:35 PM
haha nice so far choldy /images/graemlins/smile.gif
very Quake2-like, why doesn't Quake 4 look like that?
Raven Taking Note!?!? /images/graemlins/wink.gif
06-20-2005, 03:25 AM
ugh, now to make something better than this...
06-20-2005, 04:12 AM
Hey man looking good so far, but the first one i see you're doing a lot of detail in your color map, you should pretty much just have your basic colors and some baked lighting in your color map, and do the details in the specular... Atleast thats what works best for me.
06-20-2005, 05:28 AM
ok, one more that I hate before I go to bed,
now to dream up some good textures...
eq: show me, and post your motorcycle /images/graemlins/wink.gif
06-20-2005, 06:11 AM
I honestly never got around to modeling it, ill try and get some texture stuff posted today but i dont know if ill have time, i have a texture modeled already tho.
06-20-2005, 06:23 AM
Well it seems i cant edit any of my posts in this section of the forum, so ill just post again...
Actually i do have something to show, tho its not the best texture in the world, was done in about an hour... heres the end result:
and heres the diffuse/spec maps:
06-21-2005, 02:55 AM
Another fun one, crate/support texture, basic stuff.
textures (scaled down)
06-21-2005, 11:14 AM
*cough* put some color in that spec!
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