View Full Version : Weekly Challenge #13. Normal Mapped Sci-Fi cholden
cholden
06-19-2005, 09:34 PM
Ok, I know this texture is wrong, it's just a warm-up to get things rolling.
http://chrisholden.net/wall02t.jpg
http://chrisholden.net/wall02.jpg
RazorBladder
06-19-2005, 11:35 PM
haha nice so far choldy /images/graemlins/smile.gif
very Quake2-like, why doesn't Quake 4 look like that?
Raven Taking Note!?!? /images/graemlins/wink.gif
cholden
06-20-2005, 03:25 AM
ugh, now to make something better than this...
http://chrisholden.net/floor02.jpg
EarthQuake
06-20-2005, 04:12 AM
Hey man looking good so far, but the first one i see you're doing a lot of detail in your color map, you should pretty much just have your basic colors and some baked lighting in your color map, and do the details in the specular... Atleast thats what works best for me.
cholden
06-20-2005, 05:28 AM
ok, one more that I hate before I go to bed,
http://chrisholden.net/wall03.jpg
now to dream up some good textures...
eq: show me, and post your motorcycle /images/graemlins/wink.gif
EarthQuake
06-20-2005, 06:11 AM
I honestly never got around to modeling it, ill try and get some texture stuff posted today but i dont know if ill have time, i have a texture modeled already tho.
EarthQuake
06-20-2005, 06:23 AM
Well it seems i cant edit any of my posts in this section of the forum, so ill just post again...
Actually i do have something to show, tho its not the best texture in the world, was done in about an hour... heres the end result:
http://www.planetquake.com/polycount/cottages/crash/earthquake/djsux.jpg
and heres the diffuse/spec maps:
http://www.planetquake.com/polycount/cottages/crash/earthquake/basewallmaps.jpg
cholden
06-21-2005, 02:55 AM
Another fun one, crate/support texture, basic stuff.
http://chrisholden.net/supwall01.jpg
textures (scaled down)
http://chrisholden.net/supwall01t.jpg
moose
06-21-2005, 11:14 AM
*cough* put some color in that spec!
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