Bronco
06-05-2005, 06:49 PM
Howdy guys
Ok so ive been working on my lightsabre for the challenge most of the afternoon,I got carried away (blah blah) turned it into some normal mapping practise..blah blah...and now ive got stuck...well not stuck but wondering which of these would be a viable option.
Basically my low poly model has gone way over the challenge target of 750polys and im oviously now trying to scrap some of those poly back.However ive got to a point now where I just cannot see any polygons that are not being used wisely.
I now have one trick up my sleeve which would be to make planes at the end of all the cylinder shaped surfaces so i can then alpha them.
My questions are:-
1.would this acturally be any more effeciant then if I leaved it as it is. I mean (and I might be misunderstood here) but where I get rid of 9 or 10 faces at the end of a cylinder I also add 3 extra verts for each plane,is it not true its a lower vert count tahts important to the programmers/graphics engine.
2. hopefully this would never happen as id be far more discaplined,but out of curiosity,if I got myself into this lovable mess in a studio enviroment and as part of a team what would be the recommended way out? do the alpha thing or scrap it and start over.
Right,having failed yet another challenge im gonna go to bed,lick my wounds and try again tomorrow.
Goodnight!
john
Ok so ive been working on my lightsabre for the challenge most of the afternoon,I got carried away (blah blah) turned it into some normal mapping practise..blah blah...and now ive got stuck...well not stuck but wondering which of these would be a viable option.
Basically my low poly model has gone way over the challenge target of 750polys and im oviously now trying to scrap some of those poly back.However ive got to a point now where I just cannot see any polygons that are not being used wisely.
I now have one trick up my sleeve which would be to make planes at the end of all the cylinder shaped surfaces so i can then alpha them.
My questions are:-
1.would this acturally be any more effeciant then if I leaved it as it is. I mean (and I might be misunderstood here) but where I get rid of 9 or 10 faces at the end of a cylinder I also add 3 extra verts for each plane,is it not true its a lower vert count tahts important to the programmers/graphics engine.
2. hopefully this would never happen as id be far more discaplined,but out of curiosity,if I got myself into this lovable mess in a studio enviroment and as part of a team what would be the recommended way out? do the alpha thing or scrap it and start over.
Right,having failed yet another challenge im gonna go to bed,lick my wounds and try again tomorrow.
Goodnight!
john