View Full Version : weekly challenge #10: animatr
06-02-2005, 07:56 PM
k, here are my concepts, some are highly inpracticle, like the lightsaber chucks, youd have to be a pretty skilled jedi to handle those. The wookie saber is based off of the wookie blaster, so its kinda like a gunblade thing, i duont know, sounded neat
I'm liking the Ancient one and the Rapier ... always wanted to see a "classic" sword hilt on a lightsaber.
Have fun modelling some of them up!
06-02-2005, 07:59 PM
heh, saber chucks, I wasn't expecting that.
06-03-2005, 01:31 AM
that wookie thing rocks, makes me want to think of a cool gun-shaped saber as well.
06-03-2005, 05:13 AM
I for one love the saber chucks, awesome idea. Make way for Master Jedi Michelangelo.
06-03-2005, 10:07 PM
ok, 1 down 4 to go. I m pretty happy with the way this one turned out, what a fun challenge this has been. I'll post textures later, but they are 2 256x256(diffuse/normal) and 2 32x32(saber)
and the model itself stands at 692 tris
06-03-2005, 10:13 PM
you sir, are teh man!
06-04-2005, 11:28 AM
the saber chucks are awesome.
06-04-2005, 11:15 PM
thanks for the comments everyone!
I have moved onto the wookie blster/saber now, hopefully will have the texture done tonight. It stands at 740 tris with the blade. I think I'm going to do the saber chucks tomorrow since it seems to be a popular idea( lol, dunno why, worst idea for a weapon ever)
top is low poly (740 tris)
bottom is hi poly
06-04-2005, 11:24 PM
by the way, the blade is a temp blade(recycled from the last saber) I'm thinking of having it orange or green and a bit wider than the one that's on there now
06-05-2005, 01:44 PM
ok, update with textures( 2 256x256-diffuse and normal) and then 2 (16x256 blade)
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