View Full Version : Challenge 10: Lightsaber: Chris Holden
05-30-2005, 08:16 PM
I made this while watching tv, so about 2 hours worth of work. I went ahead and normal mapped it, so it's only 164 triangles. I may take another pass at it and juice up the detail, since the budget is there.
looks like it's made out of plastic :P
Very cool for just a 64x64 texture though, the normal-map holds up well like that.
Did you do the normals generated from high poly, or from a height-map in Photoshop? Looks like with that amount of detail either route would have worked.
The colour map could do with a bit more loving! Fast stuff though, please do more! /images/graemlins/smile.gif
05-30-2005, 08:39 PM
haha, yes I made it look like a plastic toy cause I'm silly. :P
modeled this for the normal map:
I could have done better, but I was watching my favorite show, so this really only got commercial time.
06-01-2005, 06:47 AM
Since my last lightsaber looked like a toy, I spent more time on this one.
06-01-2005, 08:05 AM
Here are a few more angles
06-01-2005, 07:45 PM
nice work on the normal mappy-bits, but perhaps a bit too overboard with that aspect? it looks like a universal remote lightsaber, with the grey grippy bits and the huge circular thing at the top.
06-02-2005, 01:54 AM
Another, this is around the polygon budget and has normal maps only (currently)
a little spec/diffuse action
06-02-2005, 04:36 AM
The polycount is still a bit over budget, but I optimized the materials down to 2x128x128.
Here's the materials for anyone interested. I think they are still a bit sloppy
06-02-2005, 06:46 AM
Really like this one.
Sweet job on getting that much mileage out of 2 128s! You just blew my mind. /images/graemlins/smile.gif
This new one is awesome ... nice work!
06-02-2005, 10:41 AM
little more work on the beam. Looks like a rocket engine, a bit of a side effect, but it looked so hot I had to keep it. /images/graemlins/smile.gif
Probably my favourite so far.
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