View Full Version : UV mapping.
04-10-2005, 05:49 PM
Today, I realized that I had this model that I made, stashed somewhere on my hard drive, since last january. Now that I've find it, I'm going to try to skin it again. I really don't know how to skin any model that I make, though. Apparantly I need a UV map, so I can skin it.
(I'm going to skin the handle, and put a shader on the sword part, but I need a skin for the sword to have a shader on it)
Can someone please help me? : [
04-10-2005, 07:35 PM
What are you modeling that in?
Post a .OBJ or maya file, and I can look at it.
04-11-2005, 05:36 PM
: [ I don't have any expensive programs, so I use Milkshape.
Since this topic is so sluggish, I'll just post the Milkshape file (http://gmail.google.com/gmail?view=att&disp=attd&attid=0.1&th=10333d792acb cb95), and the .pk3 file. (http://gmail.google.com/gmail?view=att&disp=attd&attid=0.1&th=10333da37f5b 5d72)
I would really appreciate any help.
Edit: Those links aren't working, so how do I attach a file? : [
04-11-2005, 07:02 PM
STOP USING MILKSHAPE FOR UNWRAPPING!1
- You can find and use LithUnwrap somewhere, most MS3D users use it
- You can also use Blender and import/export OBJ's into and fro. Blender has an excellent UV mapper.
OK my job is done /images/graemlins/laugh.gif i used to be a milkshit user, i hated it /images/graemlins/frown.gif
04-13-2005, 08:24 PM
Thanks, Cheap. : ] I still haven't gotten the blender's UV mapping to work, but I'm trying to learn how to do it.
Thanks again. : D
04-30-2005, 07:11 AM
I've never used milkshape, is it really that bad? I've only ever used 3D Studio Max for modelling and UVW mapping (a process I HATE very much) but none the less, I gained experience from. Is there anyway I can help?
04-30-2005, 07:32 AM
You'll LOVE UV mapping in MAX once you were forced to go through the process in Milkshape. Seriously, only planar projection, no way to select only one of a vertex's multiple UV coords (it always selects all coords belonging to that vertex), no stitching, cylinders, etc. Having to hide all UV groups from the editor when you are not using them because of the vertex problem, no way to move the groups around when they are all visible because of the vertex problem... Seriously, it's almost as if Mete never actually made a model, MS3d is full of stuff a coder would think of but lacks all the stuff you need in practice.
05-01-2005, 01:15 AM
UVW mapping in general is just a pain, I wish I could love UVW mapping, but I completely despise it. I joined C&C Reborn as a UVW mapper, before I learned how to model, and after 10 unwraps, that I spent roughly 6 hours each on, you tend to get a bit pissed off with it.
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