View Full Version : Week #3 final post thread: Victorian 2
03-20-2005, 03:25 PM
You know the routine. Post your finished pieces in this thread for evaluation.
Only 2 objects, I'm afraid. But they have normal-maps! /images/graemlins/wink.gif
Total of 962 triangles, and 4 512x512 maps. I didn't use the opacity maps in this screengrab because the Metal Bump viewport shader doesn't support them. So there's only GI lighting bakes and normal-maps there.
03-20-2005, 05:20 PM
Ended up with a busy work week and didn't get time for textures. Anyway, great challenge, glad to be a part of it, and I hope to be inspired in future challenges. /images/graemlins/smile.gif
03-21-2005, 03:00 AM
MoP:- You show off /images/graemlins/tongue.gif ...great work none the less hehe,also the challenge did say one or 2 objects,so ya did acturally complete the challenge.
Also on your dukebox thingy (I forget the proper name of it) is there anyway you could maybe get a better "fit" of your normal map,im seeing alot of blacklines around the edges of it in places,the most ovious one being on the horn part itself?...looking pretty nice though man nice work!.
cholden :- excellent stuff Cholden,simple yet pretty sweet looking...no crits from me.
heres my effort,yes I did it wrong misread the damn challenge,but maybe just maybe ill get the mad doctor one right /images/graemlins/smile.gif.
03-21-2005, 08:25 AM
Oops. Forgot to post mine in here /images/graemlins/wink.gif
Polycount for all objs is 1328
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