View Full Version : Yet another portfolio
03-03-2005, 04:21 AM
Well as ist getting mighty close to GDC i have been hard at work getting new content up onto my website. The most recent add is the rerenderings of my Sea outpost /oilrig. The knight is now added too along with a new way of sorting my works. Anyway, i'd love it if you could take a look at my site and give me some ideas of ways to make it better. Your general C&C.
Also wondering if this kind of work would be good enough to sway someone into trusting me enough, to get some contract jobs in the near future.
Thanks in advance.
03-03-2005, 04:33 AM
If you click the 3d link when you are on the mainpage it just takes you back to index.html...
EDIT: And clicking Contact when you are on the contact page screws everything up. The browser tries to load contact.html instead of index.html...
03-03-2005, 04:51 AM
Yeah sorry about that, i saved the wrong file for the index. I wondered why it wasnt called index when its been the index for months... Anyway yeah its fixed now.
03-03-2005, 05:26 AM
I like it. Clean design and it's easy to get to your art.
Oh, and you mispelled Vehicles in your 3d section.
Ditto what everyone else said, The only crit I have is the pb-hammerhead beauty is rather dark.
Time to move on to high poly stuff!
03-03-2005, 10:01 AM
ALl of the beauty renders are really dark and hard to see any detail- they just look like a dark mass. Brighten those up! And "beauty render" usually implies a pose/scene, not just a textured model.
03-03-2005, 10:59 AM
Typo on contact page: "Sense then I've been doing 3d modeling" should be "Since then", presumably.
Nitpicky, but will undoubtedly be noticed by an employer...
03-03-2005, 11:40 AM
Errr, you also miss-spelled "vehicles", you wrote "vehicals" on your 3d page
03-03-2005, 12:34 PM
Hey, I already said that /images/graemlins/smile.gif.
03-03-2005, 02:05 PM
Thanks everyone, all the corections you guys mentioned have been made. I think i'll add in my high poly head next the the other basemeshs.
03-03-2005, 06:37 PM
Added the High poly head in as well.
You might want to put the "beauty shot" as first, then the mesh, then texture. Would seem you would want the most impressive shot first. If they don't like the mesh, they might not bother to see it textured.
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