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View Full Version : New model, collab thing with crash.....


EarthQuake
01-27-2005, 11:21 AM
Base on some sketches crash drew, he did the body and i did the head/weapon. Obviously still WIP. [Edit] The model is unoptimised, so things like the weapon and face have too many polys and I know about them.
Timelapse of the head:
http://www.planetquake.com/polycount/cottages/crash/earthquake/crashhead2.gif
and the model:
http://www.planetquake.com/polycount/cottages/crash/earthquake/hahamodel01.jpg

EarthQuake
01-27-2005, 01:03 PM
Test baking high poly onto low poly head(~1000 tris)
http://www.planetquake.com/polycount/cottages/crash/earthquake/headradbake.jpg

MikeF
01-27-2005, 04:17 PM
Looks nice, but something about the crotch area isnt looking rite.... Maybe it's the angle, can we see some front on wireframes?

rooster
01-27-2005, 04:53 PM
nice work EQ and Crash! i like the design of the big-ass boots, & the stylised look of the head works well. Shoulders look a little bit funky to me but that could just be the cut of his jacket there? look forward to seeing it develop!

poopinmymouth
01-27-2005, 10:35 PM
I like the scythe the best. But the design of his outfit is kind of blah. Try to spruce him up a bit more.

Omar_Nabiev
01-28-2005, 03:36 AM
Nice model. But the topology of his face is a bit off. The edges doesn't follow the 'real' human skull.

Crash
01-28-2005, 05:30 AM
Pewpie: Yeah. he is a bit... bland. alot of work left on the coat tho so just you wait! /images/graemlins/wink.gif

Omar: thats sort of the point. :P EQ followed my concept which is a wee bit stylish