View Full Version : Fixing LWOs?
KDR_11k
01-23-2005, 03:43 AM
I've been trying to get Doom 3 to do a renderbump for me but apparently Blender's broken exporters kill the game. Doom 3 quits when I try to renderbump a lowpoly LWO that was created from an OBJ in Milkshape (Milkshape can't even read Blenders LWOs) to a hipoly LWO created in Blender (Milkshape can't handle that many polies and won't load the LWO). Is there some way to either fix Blender's broken LWOs by opening and saving them or by converting an OBJ to LWO? Or any other format Doom 3 takes?
EarthQuake
01-23-2005, 03:55 AM
Deep Exploration does a great job at converting .lwos, and you can get a full function version of it for free too. Just bugs you about buying it when you convert things. Or you can email me the file and ill convert it, save it in lightwave and send it back to you.
KDR_11k
01-23-2005, 04:22 AM
Hm, downloading DE doesn't work, it displays an empty page. Deactivating plugins gives a download link that doesn't do anything.
EarthQuake
01-23-2005, 10:19 AM
http://www.righthemisphere.com/products/dexp/downloads/Deepexploration_12112.exe
KDR_11k
01-23-2005, 01:57 PM
Thanks, that did it. Doom 3 renderbump is sloooow, took me half an hour to render!
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