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View Full Version : Fortress Forever: A TF Mod for Source: Recruiting


sev
01-21-2005, 09:13 PM
About:

Fortress Forever is a Team Fortress mod for Half-life 2's Source Engine. Our independent team is creating this mod entirely from scratch.

Fortress Forever should please those who have stuck with or been a part Half-life: TFC over the years while at the same time doing more for new players than any prior Fortress attempt. This is not a strict remake of TFC, but it will incorporate the features we have come to know and love. It will also add a feast of new features to enrich the playability as well as make the MOD more accessible without compromising gameplay.

Team:

Our team is currently 18 strong and soon to be more, hopefully with your help.

The MOD was in a conceptual stage for roughly a year (gameplay evolution, design and balancing), developed by a small core of enthusiastic and experienced TFCers (rebo, Defrag, eat, Dospac, Revz, billdoor, sev and Mirven_Monkey). During this time, gameplay design and features were being finalised to be ready for use.

When the HL2 SDK's launch was imminent, the team added a new group of respected talent and progress has been steady ever since.

The coders have several features in place already. All of the level designers are known TFC community members with plenty of experience and Kerm's take on Shutdown2 (work in progress, but beautiful nevertheless) can be seen on the media page. The sounds are already in an advanced stage of production thanks to Ghroth's enthusiasm and ability. Sev and Decs have started churning out models and skins respectively (again, check the media page to see the standard of work). FriedBunny created a great, clean website which does the job very well. The team is currently led by Schtoofa who is a software engineer with good planning skills -- he was brought in for this very reason. We are fortunate to have several professionals on our books (Revz in particular works as a games designer and so brings a very incisive, pragmatic perspective to the development process).

Please feel free to browse our development team's personnel page for more information.

We have achieved much exposure already ( http://www.google.com/search?&q=fortress%20forever ) and our forums are buzzing due to the five hundred+ registered users. This figure is rising every day -- pretty impressive considering the website has been online for all of two weeks.

Now you know a little about our MOD and our team, what do we want from you? Well, we are recruiting to fill the following positions to make our team complete.

Character Modeler
Applicants should have extensive knowledge of the modeling package of their choice. If you apply, you should be able to model (and preferably animate, although this is not prerequisite at this time) low polygon characters, and appropriately bone and skin them for animation. You should also be proficient at unwrapping your models for texturing. Please provide sample work when applying.

Character Skinner
You will be texturing the character models. You should be familiar with the process of unwrapping models in order to help out the modelers. Sample work is required when applying.

Model Animator
Animating characters, weapons, and various other models for the game. Knowledge of skinning (bone deformation) is a definite plus.

Concept Artist (especially weapons)
You will be providing original concept artwork, primarily for weapon models but other designs will also be needed at some point. You need to keep in mind that you will be drawing art that the models will be based off, and that you will need to provide different views and details for the modelers.

Map Texture Artist
New original textures for the FF maps. This will include extensive team-theming (coloring, logos) and other assorted textures.

How to Apply

To apply for a position, send an e-mail to fortressforever@gmail.com with the following subject:

FF (Job position here)

It is imperative that you include sample work in the form of attached files or URLs. (Please note: If sample work is not provided, we will NOT consider the application.)

In some areas, we may well ask applicants to submit a piece of work created to our specification as a test for suitability. All sample work submitted remains the property of the submitee and will not be used for any purposes other than application judgement.

The inbox is busy, but we'll respond as quickly as reasonably possible, so please be patient. Keep in mind that no one is paid for working on Fortress Forever and that it will be a significant investment of your time. It will be enjoyable, though. Our group knows one-another well and new additions soon fit in.