View Full Version : Mercenaries three buildings
01-14-2005, 11:46 AM
In the shadow of mrrogers awesome characters, I have some buildings I did.
01-14-2005, 11:50 AM
i love you nick!
*throws his underwear at nick's feet*
01-14-2005, 01:16 PM
That's awesome, Nick. Actually, I remember blowing up that one in the middle last night /images/graemlins/wink.gif
Can you post wires of those bad boys?
01-14-2005, 11:34 PM
The models themselves are just superb, however the textures seem very washed out and monotone. How many lights are you using for these renders?
01-15-2005, 08:59 AM
There are no lights its vertex painted.
Thanks guys, I might post some wire frames up, I'll have to install XSI and find all the files again though.
*sniff, smells killings unders and runs*
01-15-2005, 10:31 AM
Ironbear - Hey I responded to you in my post as well about the color thing. All of these textures were meant to look best on the tv, first off rendered on the ps2 and then on the xbox. So the Art Lead and Art Director had very specific intructions went it came to color palettes and values. For them, what mattered was the ingame result. Also, enviroment has a color filter to help enhance ambience. Snow areas wash out to white, war torn areas have a sepia/brown look...and alot of the building textures (except for specific landmark ones like the ice rink) are reused and so they need to work with all of the various custom environment palettes. They have been desatureated for the least amount of clashing as possible. Oh geez, and then there is the light bloom which helps overbrighten values. :P Right Nick?
01-15-2005, 11:53 AM
mrrogers is correct. /images/graemlins/smile.gif
01-16-2005, 01:58 AM
Awesome models.. pretty damn envious you guys got to work on this game. Saw it back at E3 and now I'm just waiting for my QA job to end so I can go on a buying binge and pick this and a few others up~.
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