View Full Version : see through texture question
spider2cool
12-29-2004, 10:07 PM
I am wondering how to make the texture see through in some areas. example; the hair, I want to make the end of the hair semi seethrough so it looks more natural. I think it has something to do with the layers or channels, but I am not sure how it works. I tried fiddling with it myself but I can not figure it out. If someone could explain or point me in the right direction, that would be great. /images/graemlins/confused.gif
aesir
12-29-2004, 10:48 PM
for whatever program you're using, read the help section on "alpha maps"
mr.toast
12-29-2004, 11:16 PM
if your talking about alphas then i suggest reading dark horizon's tut, shows how to display them correctly in max
http://www.planetquake.com/polycount/cottages/horribledeath/tut-alpha.htm
spider2cool
12-29-2004, 11:55 PM
wierd...I fallowed it step by step...no luck...I will keep trying. thanx mr. toast
Eric Chadwick
12-30-2004, 12:02 PM
Did you create an alpha channel in your bitmap?
BTW, here's a nice liite tutorial I saw recently, about pre-multiplied vs. normal alpha.
http://www.ypoart.com/tutorials/Alpha-about.htm
Probably way beyond what you need right now, but the knowledge does come in handy if you see a halo around your transparent material. 3ds max doesn't premultiply the opacity when it renders...
KDR_11k
12-30-2004, 01:06 PM
Eric: Thanks, if I had a dollar for each time I would have needed that de-transparent filter...
spider2cool
12-30-2004, 02:47 PM
thanks alot. I figured it out.
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