View Full Version : 2500 Polys
Seyiji
12-27-2004, 10:06 PM
What are the chances of someone getting a model that "high poly" into Unreal Tournament (aka UT99)
usagi
12-28-2004, 01:56 AM
im not really an expert but i think it would be fine as long as your computer can handle it. i dont think the ut engine would put limits on something like that.
but why would you want to?
Seyiji
12-28-2004, 10:31 AM
I'm getting requests to put one of my models into the game.
RageUnleashed
12-28-2004, 04:02 PM
You mean 2500 tris correct? I thought in general 3k polys was the average for UT characters..I'm pretty sure I've seen higher tri counts on some user made ones tho.
CheapAlert
12-28-2004, 04:32 PM
I got a 4000 poly model into UT no problem. I also got a 11,000 poly model in as well, but after awhile of playing with it (with bots with it at least) UT hangs!
It's best to use skeletal animation (*.PSK and *.PSA) for higher poly meshes as .3d tends to be very swimmy in frame animation.
Seyiji
12-29-2004, 12:25 AM
Its good to know it works with higher poly/tri/whatever counts!
Now who wants to import the model for me since I know jack squat about importing models.
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