lkraan
12-22-2004, 03:17 PM
I am in the process of rigging this character but I am not sure how to rig the bag that is hanging over her shoulders and around her body.
I was thinking about making a closed ring of bones that are alligned with the belt and bag. And then link the belt's bone that is on to of the shoulder/clavicle to the body's clavicle bone so it moves along with it.
Ideally I would like to be able to move the bag around and that the belt slides along while hanging from the shoulder. But that probably requires some sort of cloth simulation.
This model is not meant for animations or a game. I just want to put it in different poses. So some manual tweaking of the bags bones is not that big of a deal.
Does anybody here have experience with this or can share how you would approach this?
http://www.xs4all.nl/~tetsuo/wip/mei-wip-v3.gif
I was thinking about making a closed ring of bones that are alligned with the belt and bag. And then link the belt's bone that is on to of the shoulder/clavicle to the body's clavicle bone so it moves along with it.
Ideally I would like to be able to move the bag around and that the belt slides along while hanging from the shoulder. But that probably requires some sort of cloth simulation.
This model is not meant for animations or a game. I just want to put it in different poses. So some manual tweaking of the bags bones is not that big of a deal.
Does anybody here have experience with this or can share how you would approach this?
http://www.xs4all.nl/~tetsuo/wip/mei-wip-v3.gif