View Full Version : Mythic Entertainment
12-07-2004, 03:59 PM
Work with fellow polycounters!
Mythic is a rare bird in the game industry: an independently owned studio that is highly stable. We are currently looking to hire:
- Character Artists
- World Artists
- Character Animators
For complete information please see:
Send applications to:
artjobs -at- mythicentertainment.com
Subject: ARTIST CANDIDATE
Aww, damn. Give me a couple of years and I'm there! /images/graemlins/smile.gif
I'm guessing you don't want freelancers ¬_¬
12-08-2004, 07:56 AM
sorry Mop, all the jobs are in-house /images/graemlins/frown.gif
get working on that degree, man, you can finish it in a couple months if you work hard /images/graemlins/wink.gif
12-08-2004, 07:24 PM
do u take ppl wid with awesome show reel and no experience?...
Also, wot bout ppl from outside the us?... do u provide work permits?
12-09-2004, 09:20 AM
Go ahead an apply and we'll see what we can do /images/graemlins/smile.gif
heya doc, I sent in an e-mail. I forgot to mention though that I know yourself, Ben and Tracy from polycount. I did, though, mention that I heard this at Polycount. I wrote it as soon as I woke up this morning (I check polycount every morning) and totally didn't think to mention you guys! grr...
So yah, applied! /images/graemlins/laugh.gif Thanks for the heads up!
01-06-2005, 07:06 AM
Just curious if the animation position is still open and if you take people on that are more experienced in Maya instead of Max?
01-10-2005, 09:26 AM
artgoon, the position is currently still open and we have your reel. We're a Max house but have hired Maya folks in the past. For animators it's a bit tougher since we're looking for someone with some solid Max rig-building skills.
01-10-2005, 02:53 PM
Hey doc! Thanks for getting back. I do have some experience with character studio and that crazy Physique(skinning).
Do you have some sort of rigging test or procedure? I can make this private if you want.
Thanks for the info
01-13-2005, 09:52 PM
edit: never mind. thanks for the heads up man /images/graemlins/smile.gif
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