View Full Version : Asian themed level props a go-go!
Had a productive weekend:
These are done as level props and will have to be re-worked once they're thrown in the engine (HL2) to comply with the physics engine.
Was really fun to make 'em.
12-05-2004, 03:05 PM
rather nice.. for a candian.
looks well thought out ... nice job!
12-05-2004, 03:50 PM
Cool stuff. Are all the dangly bits going to move around, and will you be able to bang the gong in the game?
Thats what we're hoping for.
12-06-2004, 04:02 PM
those look fun!
banging the gong would definitely be cool
12-07-2004, 01:12 AM
Hey man, coincidentally that very top model was the same first model I made for my portfolio so many years ago when I applied for the job here at EA.
12-08-2004, 03:25 AM
was supposed to drop this stuff in here a while ago.. whoops..
most of this stuff you've already seen in the 'what are you workin on thread... got a few other pieces that aren't ready to be shown off (maybe i'll toss 'em in the other thread).
Hmm, realised now that I need to hollow out my lanterns much like yours is. /images/graemlins/laugh.gif
12-08-2004, 06:25 AM
big render to show off some of the stuff i did for the hipoly (460 low, 7720 high).. i'll link it... http://www.studioflaagan.com/images/3d/temple/sakekeg.png
Ooooh baby I love your ways......
Looks awesome. I wanna do the normal for the bell. Mainly 'cause I've never tried normal mapping before. hehe.
12-09-2004, 10:07 PM
that's some really nice stuff there, brome. looking forward to seeing those textured!
12-12-2004, 08:43 AM
started on the temple model this weekend, hope to get the building itself done, though not to a finite detail level (gotta set my goals low so i amaze even myself!)... currently comes in at just about 1700 polys.. i'll link it since, like the sake keg, it's a big image.
12-12-2004, 08:45 AM
/images/graemlins/smile.gif Some pretty good stuff here. Your really building up a large pile of models to texture later on. Lets see some textures! /images/graemlins/laugh.gif
Haha yah, we're trying to get all the props out of the way then move on to 2D, then on to level construction.
12-13-2004, 03:37 AM
new link.. time for sleep.. and then work...
12-13-2004, 10:24 AM
Very cool stuff!
12-18-2004, 09:06 PM
more stuffs... those with two models in the scene means the more detailed version is a hi poly model for normal mapping purposes..
things like the floor mat will (hopefully) be able to have ragdoll-ish physics like the mattress.
thinks like the windchime and the wall scroll will have engine-based ropes holding them up / together, with the scroll subdivided for ragdoll-ish interaction possible...
These are awesome flaagan. Glad to see the inards of the temple being done. Once I get my test done I'll be back onto Serenity /images/graemlins/laugh.gif
2 new goodies:
12-22-2004, 01:30 PM
Looks great. You've sparked my interest with the asian theme so I may have to go out and buy HL2. I passed on it for World of Warcraft /images/graemlins/wink.gif
12-26-2004, 01:54 AM
Ok, I made a katana set+stand model. All it needs is a texture now. Heres a render flaag made:
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