View Full Version : WIP: Chinese Spear Guy
11-30-2004, 10:49 AM
Hi, this is my first post here so be kind... I am modelling
this guy in 3dsmax, about 4300 tris. Would like to know what
you all think.
11-30-2004, 03:49 PM
a little vertex welding, assigning smoothing groups, and is that a normal map?
11-30-2004, 04:38 PM
hehehe, looks alright /images/graemlins/smile.gif Like jerome said you need to do some vertex welding. You might want to look into your anatomy, get some good referances there. He's looking a little flat, you may want to round him out just a bit and there are to many divisions on most of the armor. Fix the little problems and he'll be a pretty interesting character.
Jerome: It looks like a normal map dosnt it hehehe, i'm pretty sure its the color of the lights /images/graemlins/wink.gif
11-30-2004, 08:57 PM
Yeah, I was mirroring the UVs to save space, so I detached some of the parts and forgot to weld them together. As for the armor, I've been meaning to make everything one coherent piece.
12-01-2004, 09:07 AM
Shortened the arms a little bit, changed the boots and welded everything together. Comments? /images/graemlins/ooo.gif
12-01-2004, 01:23 PM
poor bastard is just begging for smoothing groups.
other than that, looking good.
12-01-2004, 04:43 PM
yes.. how sad /images/graemlins/smile.gif
you really need smoothing groups
12-01-2004, 05:46 PM
its looking nice , but im sure the hands are too big , and need some modeling ...
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