View Full Version : 2nd attempt at organic modelling
Ok well meet walter ... this is my 2nd attempt at organic modelling ..
ok i am having some troubles uvmapping him though .. i've brocken it down in parts and mapping one section at a time and then will weld it all together .. i am using a checkered map but it is proving difficult spreading the mesh properly to avoid any kind of stretching ..
any kind of tutorials you can link me to ? or your own techniques ?
11-26-2004, 12:05 PM
perhaps the chin and lips dont need to extend that far back, right at the edges of where the eyes are
11-26-2004, 01:12 PM
i think youre always gonna have some stretching with something like a head, that or millions of seams
http://www.bobotheseal.com/temp/other/head_example.jpg this helped me out quite a bit and seems to be a pretty standard way of unwrapping head
for the lips i think it would look fine if you (its kinda hard to explain) move the lines of vertices more evenly acros the mouth/jaw so it'll look more rounded.
here is my 1st organic skinmap
11-28-2004, 10:48 PM
Actually, you probably would have had better results if you had Cylindrically mapped the face. as then the stretchin would have been more manageable. If you are saving space you coul have just cylinder mapped part of it, then mirroed a portion of the UV's back over themselves.
yah you are right it might have been a better way of approaching it ..
however i have troubles getting cylindrical mapping to work out properly
i'd really like some comments
^ plz ? comments ?? anyone ? /images/graemlins/frown.gif
11-30-2004, 10:00 PM
I think your skin tones were more successful one picture up. Right now you have the highlights on any part that is "sticking out" as apposed to facing the light source. it makes it look like his skin is dirty, and is being rubbed off.
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