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Daz
11-25-2004, 09:20 PM
Finally got around to finishing this this morning. I hope it's of some use, since it became much more work than I'd anticipated. Alot of it's pretty obvious, so its really aimed at folks just starting out in modeling beyond realtime resolutions.

http://home.comcast.net/~dpattenden/hi_poly_tut.htm

feedback welcome.

Sean McBride
11-25-2004, 09:22 PM
:O i love you daz, reading through it now.

[edit]

finished reading /images/graemlins/wink.gif good stuff. I can't belive you model like that... /images/graemlins/laugh.gif hehe. Whatever works for you though. /images/graemlins/smile.gif I'll definantly be doing a high poly head soon.

qubism
11-25-2004, 10:07 PM
im suggesting to use stylesheets in that html if u know how.
cuz of my browser settings the background is black with black font on it.

gauss
11-25-2004, 10:31 PM
excellent stuff, daz. i'm reading through it and downloading the speedmodeling vid capture now--those of us who have approached high poly stuff a little more timidly appreciate this a lot /images/graemlins/laugh.gif

FatAssasin
11-26-2004, 11:33 AM
Added to my favotires. Thanks a ton Daz.

spacemonkey
11-26-2004, 11:45 AM
much appreciation for the tutorial. /images/graemlins/wink.gif I must try and do something like this soon.
I dont know what the big deal is about your modelling. In my opinion you do over complicate the mesh too early on (I prefer to shape things out before I add extra polies) but its not a hugely unorthadox method, is it..?

Daz
11-26-2004, 01:20 PM
Maybe not spacemonkey no. It's just that as you pointed out, the method in the video somewhat somehwat contradicts what I said earlier in the tut about not adding detail too soon. And furthermore, I dont really model like that anymore. I hint at that in the tut, but perhaps I should make it more obvious ( or take out the video altogether and make a new one! )
qubism: dont know anything about stylesheets no. I dont know much html. Im using frontpage so I'll take a look a the help.

malcolm
11-26-2004, 02:36 PM
Nice one Daz, I will definately refer to this when I get to shading my character.

Jeff Parrott
11-26-2004, 03:39 PM
Daz, that is great stuff. I'll be showing that to loads of people.

MoP
11-26-2004, 04:25 PM
Excellent, Daz. Useful info in there. Thanks for sharing!

Mark Dygert
11-27-2004, 08:41 AM
wow this is exactly what I was looking for. Some of that may have been common sense to you but I am VERY thankful you put all that down. Yes, the hand hit the forehead a few times. Especially when you brought up the idea about drawing edge loops on your ref.

Jeff Gran
11-27-2004, 01:11 PM
Thanks, Daz, this is helpful and well-done.

Scott Ruggels
11-27-2004, 01:19 PM
This was excellent info Daz, especially about the UV unwrapping. Here I was getting all knotted up about it, when it's just keeping things simple,and a judicious use of the Relax tool.

About the only Nit I have is that a little more attention on how to draw the elements of the face (and skull ) out, and some examples of edge placement for wrinkles would have helped quite a bit.

Other than that, a nice quick tutorial, that takes a lot of the Intimidation factor out of High Poly Modelling. Now only if I had software to do screen grabs of actors off of DVD's...

Scott

tpe
11-27-2004, 02:34 PM
Really nice tut daz, i would have loved to have see a couple more inbetween stages like the uv rollover that was very cool. Great stuff.

tpe

Sectaurs
11-27-2004, 02:36 PM
wow. this would have been very helpful prior to the contest deadline. /images/graemlins/tongue.gif

great stuff. just what i need.

John Warner
11-27-2004, 02:50 PM
awesome tut daz. thanks for taking the time. rock on man.

i've been considering putting together a modeling tutorial myself lately, but haven't really found the time...

Daz
11-27-2004, 03:21 PM
Well, gradually fleshing out some more.

Scott: refresh the reference page and check the paragraph I added under the Jaws pic. I also update modelling page #2 which a fair bit more detail.

poopinmymouth
11-27-2004, 04:07 PM
Great work Daz. Thanks for taking your time.

Thermidor
12-03-2004, 05:00 AM
baking out the lighting to a texture is proving quite usfull , thanx daz

pior
12-03-2004, 06:01 AM
Thanks a lot Daz, great info in there.

I especially enjoy the way you show the colormap on the model at 100% self illumination. I've never seen such an image in any highrez modelling tut, in witch models are almost always shown with some lights on, which is a shame.

I think your approach really helps for lowpoly artists who have the habit to put all the info in this map.

Seems like the highpoly jump is going to be easier thanks to your tut /images/graemlins/wink.gif

LeJomphe
12-06-2004, 10:41 AM
Extremely usefull Tut. Instant favorite.... 2 thumbs up by Siskel and Ebert.

Seriously though, it answered a lot of questions. Great work. And many thanks for doing it.

Daz
12-06-2004, 01:01 PM
Hey thanks all. Im gonna flesh out the modelling side more, and probably do a better timelapse at some point.

gauss
12-06-2004, 02:51 PM
sounds great daz. there's a lot of great info here but the more you can elaborate on your technique the better /images/graemlins/smile.gif

killingpeople
12-07-2004, 08:26 PM
daz! thanks for the tutorials. everything read smoothly and was very informative. i am still learning quite a lot from it all. well done, you pointed me in a lot of good directions as well. thanks again.