View Full Version : Hi resolution modeling tut
Finally got around to finishing this this morning. I hope it's of some use, since it became much more work than I'd anticipated. Alot of it's pretty obvious, so its really aimed at folks just starting out in modeling beyond realtime resolutions.
11-25-2004, 09:22 PM
:O i love you daz, reading through it now.
finished reading /images/graemlins/wink.gif good stuff. I can't belive you model like that... /images/graemlins/laugh.gif hehe. Whatever works for you though. /images/graemlins/smile.gif I'll definantly be doing a high poly head soon.
11-25-2004, 10:07 PM
im suggesting to use stylesheets in that html if u know how.
cuz of my browser settings the background is black with black font on it.
11-25-2004, 10:31 PM
excellent stuff, daz. i'm reading through it and downloading the speedmodeling vid capture now--those of us who have approached high poly stuff a little more timidly appreciate this a lot /images/graemlins/laugh.gif
11-26-2004, 11:33 AM
Added to my favotires. Thanks a ton Daz.
11-26-2004, 11:45 AM
much appreciation for the tutorial. /images/graemlins/wink.gif I must try and do something like this soon.
I dont know what the big deal is about your modelling. In my opinion you do over complicate the mesh too early on (I prefer to shape things out before I add extra polies) but its not a hugely unorthadox method, is it..?
Maybe not spacemonkey no. It's just that as you pointed out, the method in the video somewhat somehwat contradicts what I said earlier in the tut about not adding detail too soon. And furthermore, I dont really model like that anymore. I hint at that in the tut, but perhaps I should make it more obvious ( or take out the video altogether and make a new one! )
qubism: dont know anything about stylesheets no. I dont know much html. Im using frontpage so I'll take a look a the help.
11-26-2004, 02:36 PM
Nice one Daz, I will definately refer to this when I get to shading my character.
11-26-2004, 03:39 PM
Daz, that is great stuff. I'll be showing that to loads of people.
Excellent, Daz. Useful info in there. Thanks for sharing!
11-27-2004, 08:41 AM
wow this is exactly what I was looking for. Some of that may have been common sense to you but I am VERY thankful you put all that down. Yes, the hand hit the forehead a few times. Especially when you brought up the idea about drawing edge loops on your ref.
11-27-2004, 01:11 PM
Thanks, Daz, this is helpful and well-done.
11-27-2004, 01:19 PM
This was excellent info Daz, especially about the UV unwrapping. Here I was getting all knotted up about it, when it's just keeping things simple,and a judicious use of the Relax tool.
About the only Nit I have is that a little more attention on how to draw the elements of the face (and skull ) out, and some examples of edge placement for wrinkles would have helped quite a bit.
Other than that, a nice quick tutorial, that takes a lot of the Intimidation factor out of High Poly Modelling. Now only if I had software to do screen grabs of actors off of DVD's...
Really nice tut daz, i would have loved to have see a couple more inbetween stages like the uv rollover that was very cool. Great stuff.
11-27-2004, 02:36 PM
wow. this would have been very helpful prior to the contest deadline. /images/graemlins/tongue.gif
great stuff. just what i need.
11-27-2004, 02:50 PM
awesome tut daz. thanks for taking the time. rock on man.
i've been considering putting together a modeling tutorial myself lately, but haven't really found the time...
Well, gradually fleshing out some more.
Scott: refresh the reference page and check the paragraph I added under the Jaws pic. I also update modelling page #2 which a fair bit more detail.
11-27-2004, 04:07 PM
Great work Daz. Thanks for taking your time.
12-03-2004, 05:00 AM
baking out the lighting to a texture is proving quite usfull , thanx daz
Thanks a lot Daz, great info in there.
I especially enjoy the way you show the colormap on the model at 100% self illumination. I've never seen such an image in any highrez modelling tut, in witch models are almost always shown with some lights on, which is a shame.
I think your approach really helps for lowpoly artists who have the habit to put all the info in this map.
Seems like the highpoly jump is going to be easier thanks to your tut /images/graemlins/wink.gif
12-06-2004, 10:41 AM
Extremely usefull Tut. Instant favorite.... 2 thumbs up by Siskel and Ebert.
Seriously though, it answered a lot of questions. Great work. And many thanks for doing it.
Hey thanks all. Im gonna flesh out the modelling side more, and probably do a better timelapse at some point.
12-06-2004, 02:51 PM
sounds great daz. there's a lot of great info here but the more you can elaborate on your technique the better /images/graemlins/smile.gif
12-07-2004, 08:26 PM
daz! thanks for the tutorials. everything read smoothly and was very informative. i am still learning quite a lot from it all. well done, you pointed me in a lot of good directions as well. thanks again.
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