Rekmar
11-25-2004, 11:58 AM
hi there, I just re-registered on the new boards, but I doubt anyone remembers me
anyway, I have 2 quick questions
1. I have seen the normalmap threads but I never found any info about this (sorry if this was already answered).
is it possible to use normalmaps on a model whose UWV's use mirrored parts?
if the answer is no, then it will mean that all parts have to be unique, which takes up alot of texture space, and therefore reduces the quality of the texture, hmmm.
2. I've always seen models done with the arms forming a T, others with the arms pointing down, others with the arms at 45 degrees. what's better to use?
I've done models with arms T and some others with the arms pointing down, so I'm not sure which to stick with.
thanks!
edit: ok here comes another question
how can I make multiple animaitons in the same .max file? whenever I try this, I finish the first one and then the second one gets some weird rotations that go back and forth (between two keyframes, without any keyframes in-between) for the bones that I moved on the previous animation
anyway, I have 2 quick questions
1. I have seen the normalmap threads but I never found any info about this (sorry if this was already answered).
is it possible to use normalmaps on a model whose UWV's use mirrored parts?
if the answer is no, then it will mean that all parts have to be unique, which takes up alot of texture space, and therefore reduces the quality of the texture, hmmm.
2. I've always seen models done with the arms forming a T, others with the arms pointing down, others with the arms at 45 degrees. what's better to use?
I've done models with arms T and some others with the arms pointing down, so I'm not sure which to stick with.
thanks!
edit: ok here comes another question
how can I make multiple animaitons in the same .max file? whenever I try this, I finish the first one and then the second one gets some weird rotations that go back and forth (between two keyframes, without any keyframes in-between) for the bones that I moved on the previous animation